View Full Version : WIP - Starbucks & Lube Center
David Kim
2004-01-27, 09:21 PM
After seeing Greg's work, great job Greg, I thought I would add my little project. My client is proposing to take over a fast food building and we would remodel the existing building, update it and provide a vanilla shell for Starbucks to be a tenant. The odd thing is my client's business is car washes and lube center so this is a rendering to see if Starbucks would accept this idea of a lube center adjacent to a Starbucks.
This is also my first rendering, can't understand why the jeep has grey windows...
Les Therrien
2004-01-27, 09:25 PM
your image is not posted!! :?:
David Kim
2004-01-27, 09:29 PM
Sorry, I hate it when you just submit something and forget the attachment!
gregcashen
2004-01-27, 09:39 PM
i like the cars...someone else used this technique to take the focus off of the cars but still show the relationship to the buildings...very effective. i guess I am going to have to start making some ghost cars...;)
Les Therrien
2004-01-27, 10:03 PM
Nice work.
Although I cannot see Starbucks going for it. I'd be surprised, but you never know.
beegee
2004-01-28, 08:02 AM
i like the cars...someone else used this technique to take the focus off of the cars but still show the relationship to the buildings...very effective. i guess I am going to have to start making some ghost cars...;)
Greg, you inspired me to make a ghost car !
My first attempt is a '55 Porche ( to replace the red Carrera )
Still have problems with the windscreen though :cry:
http://www.zoogdesign.com/forums/phpBB2/download.php?id=1282
Martin P
2004-01-28, 12:17 PM
Ghost trees etc (semi transparent) would be a nice option to have when rendering..... wishlist thing..
David Kim
2004-01-28, 05:57 PM
Is there a better way of creating the "ghosting" other than changing the rendering material colors?
gregcashen
2004-01-28, 06:54 PM
beegee, I think you made a mistake. the attachment above is a jpeg, not a rfa. try again, please ;)
beegee
2004-01-28, 09:35 PM
I will post the rfa to share, .. but first I wanted to get that dang windscreen right. Its set as a glass render material, with a tint, but reads as a solid for some unknown....
Scott Davis
2004-01-29, 03:10 AM
Kind of on the same topic.....a guy at work brought in one of those cheapy "home design" programs. It actually has some nice features. One of which is when in a shaded 3D view, there is a slider control which allows the user to control the transparancy of the model on the fly. Go from solid-shaded, to completely wire-frame see through, or any where in betweeen.
Would be cool for us to get a slider to control how much you could see through an object. Maybe its a setting in the object styles, to set the transparency as a percentage. For instance, you could set trees and cars to be 50% transparent (or is it 50% opaque??)
beegee
2004-01-29, 03:22 AM
I think a slider is definately what I need/ can handle. 8)
The ghost car is posted (www.zoogdesign.com/forums/phpBB2/viewtopic.php?p=15154&highlight=#15154), still with its opaque windscreen.
On further experimenting, it seems the original material assignments ( the car was a 3DS file ) stick, ... even after converting to dxf, assigning layers and converting to dwg.
gregcashen
2004-01-29, 06:51 PM
I'll tell you what...if the Revit guys are not seriously looking at Punch! Architect3000 (http://www.punchsoftware.com/as3000.htm) for some features, they are missing some serious good ideas. There are automatic tools that do decks, landscaping, framing, etc. Tons of features...most of the implementation is probably ****, but the tools are amazing and make me drool and want to spend the $200 just to play with it.
Scott Davis
2004-01-29, 07:21 PM
Thats the program I was talking about! Punch! If I were doing only tract residential.....
hand471037
2004-01-29, 08:01 PM
I've done some 'ghost' trees. What I did was render two views, one with Trees on and the other with Trees off, then put them together in Gimp.
I would be nice to make this an auto-feature; for when I tried to do this via materials it didn't work with the trees. Too many surfaces, so when you made the trees transparent they still looked too solid...
bclarch
2004-01-29, 08:48 PM
I haven't tried out the plant editor yet. Am I right in assuming, based on this discussion, that it is not possible to assign transparent rendering materials to plants?
hand471037
2004-01-29, 09:26 PM
No, you can totally tell the plants to be whatever material you want! You just go in and set the leaves and trunk to use a different accurender material- that's it.
I tried this rendering with transparent plants, and while the trunks looked fine, the leaves were so many surfaces that they added up to make them non-transparent- i.e. they were transparent and the edge, but 'dense' in the core, and didn't have the look I wanted. So I just rendered the two seprate, and layered them later.
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