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sbrown
2003-05-27, 04:08 PM
Settings>Materials>

this brings up a dialog box, click duplicate, name the material.
now in the accurender box, click select, now click material on the pull down top right. select new default grey.

Now click the maps tab and add.
then browse to your texture.

You may need to scale the texture up or down or rotate it. there are many options from this point on.

You just need to experiment or find an accurender help file.

But it is important to note that accurender brings textures in at a multiple of decimal feet.

so for example if you have an image of a brick wall and the image is showing 2 feet of masonry, then on the scale factor you type in 2 for the y value.

so whatever size your image is in real life, if it's a 8ft x 8ft picture of something the scale factor will be 8

Hope this helps

funkman
2003-10-30, 06:54 AM
I love it when it works!!!!!

beegee
2003-10-30, 07:12 AM
Check that your image size and canvass size are both the same and that you know the real world size of the material in the image and you have scaled it to decimal feet.

Should work like a bomb !!!!