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View Full Version : Material associated with a floor, looks wrong when viewed from certain directions



kb3cxe
2006-04-10, 11:12 AM
Hi,

I'm trying to put a hardwood floor in a room that I am rendering to show how a beamed ceiling will look. All goes well when I set up the material, map it onto the solid floor and render it from a SW perspective. However, when I go to the view I need, that will show both the ceiling, and the floor the floor looks more like a hardwood salad. The boards do not go straight from one end of the room to the other. They arch all over the place.
What am I doing wrong, or what do I need to set to get the floor boards to go straight?

Thank you,
Roland

Mike.Perry
2006-04-10, 11:26 AM
Hi Roland

Please note I have *moved* this thread from the AutoCAD General (http://forums.augi.com/forumdisplay.php?f=120) forum to this one, as I feel this particular forum is a more appropriate place for such a topic.

Thanks, Mike

Forum Moderator

kb3cxe
2006-04-10, 12:22 PM
Dear Mike

Thank you for putting it where it should be. I wasn't sure where the best location would be.

Thank you,
Roland

Mike.Perry
2006-04-10, 12:42 PM
Thank you for putting it where it should be. I wasn't sure where the best location would be.Hi Roland

No worries...

Is it possible to post an example, that shows the problem you are currently experiencing.

:beer: Mike

kb3cxe
2006-04-10, 04:26 PM
Dear Mike,

I would be delighted to put up the drawing as soon as I get home.

Thank you,
Roland

kb3cxe
2006-04-23, 12:23 PM
Dear Mike,

Here is my drawing. ( If I do this right that is.)
When I view it from the SW angle the floor looked acceptable, but from the preset view "Door corner" the floor looks more like a salad.
Besides the psycho floor, I would appreciate any other comments you, or the group have on how to improve my work, or how I do it.
Looking forward to hearing from you.

Thank you,
Roland

jaberwok
2006-04-23, 03:34 PM
Hi Rowland.

All I see wrong is a jagged edge - this seems to be simply the result of an unfortunate choice of viewing angle. Rotating the view in almost any direction improves the appearance. If/when you Render from this position setting anti-aliasing to High should overcome the problem.