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tim.ashton
2006-06-12, 12:42 PM
Is there a way when creating a Dynamic block to have the text stay readable.
when the flip parameter and flip action applied I want the text to not mirror but to flip.
the text is all so a attribute

thanks

Mike.Perry
2006-06-12, 12:48 PM
Hi

For starters, you might like to take a look at the following threads...

Text does not Mirror in Dynamic Block

Is there a way to flip a block with text and also have the justification flip...

Have a good one, Mike

whdjr
2006-06-12, 12:49 PM
There a couple of ways to do this:

1) (The easiest I think) is to make the text an attribute because attributes can maintain readability when flipped.

2) (I haven't tried this but it should work) is to attach a point parameter to the text with a move action and only include the point parameter in the flip action - not the text and not the move action.


Good blockin',

whdjr
2006-06-12, 12:53 PM
On the #2 option above you also have to change a property on the point parameter. Change the CHAIN ACTIONS value to Yes.

tim.ashton
2006-06-12, 01:32 PM
There a couple of ways to do this:

1) (The easiest I think) is to make the text an attribute because attributes can maintain readability when flipped.

2) (I haven't tried this but it should work) is to attach a point parameter to the text with a move action and only include the point parameter in the flip action - not the text and not the move action.


Good blockin',

thanks #2 worked for rotate as well

jgratton
2006-07-10, 11:33 PM
thanks #2 worked for rotate as well
It isn't working for me. I have geometry and a piece of text. I want to rotate the geometry but keep the text upright. I have a rotate parameter/action on the geometry AND the point parameter, which is on the text only and I also have a polar parameter/move action on the text. Both parameters have chain set to yes, but the text STILL does not move into place when the geometry rotates.

Does anone know what am I missing???

whdjr
2006-07-11, 12:23 PM
Can you post your drawing and I'll look at it.

Good Blockin'

Chris.N
2006-07-11, 02:36 PM
It isn't working for me. I have geometry and a piece of text. I want to rotate the geometry but keep the text upright. I have a rotate parameter/action on the geometry AND the point parameter, which is on the text only and I also have a polar parameter/move action on the text. Both parameters have chain set to yes, but the text STILL does not move into place when the geometry rotates.

Does anone know what am I missing???is this block complicated? sometimes re-creating the master and all chained parameters from scratch, then associating the actions from the master parameter to the chained ones is the easiest and least frustrating fix.

jgratton
2006-07-11, 04:40 PM
Can you post your drawing and I'll look at it.

Good Blockin'
Here you are. The block is inside this drawing. Yes, Chris its complicated enough for me! I have a lot of visiblilty states here. The one in question is called motorized. Some states need the flip or rotate, some don't. Motorized needs the M to stay upright and with the rest of the lollipop as it rotates.

TIA

whdjr
2006-07-11, 04:55 PM
What's up with the polar parameter? What are you wanting to use it for?

whdjr
2006-07-11, 04:59 PM
If you remove the polar parameter and reassociate the move action to the point parameter everything will work.

If you need the polar parameter then we'll do something different.

Chris.N
2006-07-11, 04:59 PM
Here you are. The block is inside this drawing. Yes, Chris its complicated enough for me! I have a lot of visiblilty states here. The one in question is called motorized. Some states need the flip or rotate, some don't. Motorized needs the M to stay upright and with the rest of the lollipop as it rotates.

TIAOk, first, i'd make actions 'invisible' if not needed in certain vis states. second, i'd make the 'E/H' and 'M' symbols with a polar parameter, but only if you want the tail stretchy. is that what the homeless parameter is trying to do in the motorized vis state?

reguardless, all you were missing was a 'move' action on the 'M' with the point parameter, and adding the point parameter node to the rotate action. i also erased the linear parameter and it's 'move' action, check it out...

jgratton
2006-07-11, 05:21 PM
Ok, first, i'd make actions 'invisible' if not needed in certain vis states. second, i'd make the 'E/H' and 'M' symbols with a polar parameter, but only if you want the tail stretchy. is that what the homeless parameter is trying to do in the motorized vis state?

reguardless, all you were missing was a 'move' action on the 'M' with the point parameter, and adding the point parameter node to the rotate action. i also erased the linear parameter and it's 'move' action, check it out...
Thanks. OK I will clean up unnecessary actions in some views.

I tried just a move action onthe point first but I couldn't figure out how to move the text without a polar parameter telling it "from" and "to" points. I tested it and it did not work. The point parameter kept showing a "!" yellow triangle, like it was missing an association to something, so that's when I associated it to the polar parameter.

jgratton
2006-07-11, 07:25 PM
I fixed my original block. I'm not sure why I could not get the move/point association to work the first time, but it seems easy enough now! Thanks for your patience and help. Youse guise rock!