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View Full Version : Austin Gentrys Tuscan Residence (high school student)



austintg
2006-12-05, 05:27 PM
I am a tenth grade high school in the Architecture design program at my school I am not completely done with the exterior details but its almost done. THE PLANS: I am given a level one floor plan and I have to make a second floor plan and design house the using Revit while keeping in mind that the character of the house is Tuscan please comment!! Any ideas would be helpful. Also please take a look at the progress I have made from the old pictures. Thanks alot!

austintg
2006-12-11, 05:33 PM
How do you get tile roofing on revit?

cganiere
2006-12-11, 08:24 PM
How do you get tile roofing on revit?

There are two ways
- use a surface pattern (like you've done)
find one you like at http://www.cadro.com.au/hatchkit/HatLinks.html
- Model the tiles as an in place family (hope you have a very fast computer)
http://forums.augi.com/showthread.php?t=29011&highlight=tile+roof+model

cganiere

.chad
2006-12-11, 09:08 PM
There are two ways
- use a surface pattern (like you've done)
find one you like at http://www.cadro.com.au/hatchkit/HatLinks.html
- Model the tiles as an in place family (hope you have a very fast computer)
http://forums.augi.com/showthread.php?t=29011&highlight=tile+roof+model

cganiere*disclaimer* im not a revit user but have done quite a bit of 3D modeling / rendering

for items like a roof tile, an ornamental railing, or any other object that you would create a single piece, and then copy and paste around the model there are a few things to consider. the face and poly count on that object needs to be as small as possible. this will greatly improve your render times, as well as free up memory while you are working with the model. if you can hide objects / layers (i dont think revit uses layers does it?) then actually modeling and placing the object might be ok, depending on how its made. in your case - i would go with the first option, and actually just use a texture image, and if possible opacity and bump maps to get the desired effect.

if you actually make a roof tile, you will have at least 6 faces to render / process, times however many tiles are on your roof (if it is a curved [spanish] tile, it will have to triangulate at least 12 more faces (18 per tile)- a very, very large increase.) for simplicity, we will say 500 tiles. that gives you 3,000 faces (9,000 if we use the 18 face per tile model) that your software needs to think about everytime you do something to the model. that means everytime you pan, rotate, draw a line - your pc will process all 3000 faces before it will completely refresh the view. i recently made a model in sketchup of a 6 story apartment building, and that simpl model had almost 16,000 faces - and i know a sketchup model is alot simpler than a revit model.

austintg
2006-12-12, 05:23 PM
Does anybody know how would I go about making a window with a precast trim for a tuscan house?