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dzatto
2007-10-31, 10:46 PM
Hey, another PN question from me, imagine that! :lol:
Okay, is it better to create a structural detail view, then fill it with a million details (and also do one for architecural details); or, should I create a view for each component I'm detailing?
Some of my components have multiple details in them. For example, the way we design our steel runners to create the pit openings in the floor. I have a plan view, a few sections, and a detail of the guide rail that attaches to it. I have all that in one view file (of course). Should I add more details to it that aren't related to the steel runner, or create separate view files for all my details, thus having about 20 or so extra view files. Did I repeat myself? Oh well, you know what I'm asking!

I'll check for you answers tomorrow, I'm goin' trick or treatin'!!!
HAPPY HALLOWEEN!!

stelthorst
2007-11-01, 12:11 AM
My 2c.

I think it depends on how many total details you're talking about. I understand the convenience of one stop shopping for your details but my vote would be to break the details up to make them more manageable. The exception to this would be details that are dependent on each other such as the pit details you described.

I work on large 3D projects so I might be paranoid about trying to keep drawing sizes small but you know what they say "Just because you're paranoid doesn't mean they're not out to get you." :)

dzatto
2007-11-01, 01:30 PM
Thanks for your 2C. My projects aren't as big as yours, but I kinda like the idea of more views, less details in each view. Plus, when you pull them in the sheet, it pulls in everything (right?). It may make the sheets a little more manageable as well.

dzatto
2007-11-01, 01:45 PM
One more question (for now). I'm not sure what it's called, but is there a way that ACA will make a blow up of an area and place it beside the original drawing, and draw circles around the area and the detail? Say I have a cross section and I want to blow up the E.I.F.S. at the top of the wall and detail it, showing the flashing, etc. Rather than having a separate detail, is there a tool that allows you to do a blow up next to the original?

H'Angus
2007-11-01, 01:52 PM
One more question (for now). I'm not sure what it's called, but is there a way that ACA will make a blow up of an area and place it beside the original drawing, and draw circles around the area and the detail? Say I have a cross section and I want to blow up the E.I.F.S. at the top of the wall and detail it, showing the flashing, etc. Rather than having a separate detail, is there a tool that allows you to do a blow up next to the original?

Do you mean using detail callouts? Or you can just set up another viewport and zoom in closer to show a larger scale.

dzatto
2007-11-01, 02:45 PM
Do you mean using detail callouts? Or you can just set up another viewport and zoom in closer to show a larger scale.
Either way. I guess the only way to do it is to have 2 viewports, then draw the "connecting circles" in paper space. I just didn't know if there was a tool that did it automatically. I used to have a lisp that would draw the circles and blow up the detail, but then I'd have to scale down my dimensions and it was a big pain in the tukus.

H'Angus
2007-11-01, 02:49 PM
Either way. I guess the only way to do it is to have 2 viewports, then draw the "connecting circles" in paper space. I just didn't know if there was a tool that did it automatically. I used to have a lisp that would draw the circles and blow up the detail, but then I'd have to scale down my dimensions and it was a big pain in the tukus.

Yes using a view port with with lines/circles pointing to the location, or if you use the call out bubbles they would eliminate the need for the extra lines by using fields indicating 'Detail A-A' for example linked to the details title mark.

That's really the only way I can think of doing it.

Edit:

You could then either use annotative dimensions for the large scale, or new dimension on their own layer and turned off in the main viewport.