View Full Version : View Rendering Queue for Presenter
2008-05-11, 10:39 PM
Description:Viewpoint Rendering Queue for Presenter.
Be able to set up multiple different viewpoints to render in presenter and save to your hard drive. Check out Form Z's Imager Rendering systems for an example - great tool.
Render multiple Images overnight while I'm sleeping instead of having to wake up every 3 hours! I know you could set up the animation of sorts to do this with rendering to JPG but this is work around and my machine will run out of memory sometimes when dealing with the animation export.
2008-05-15, 03:25 PM
I'll go one better than that. I would really like AutoDesk to incorporate the Backburner technology into Navisworks the same way they did in Viz & 3D Max.
I love being able to send renders off to the rendering farm. :)
2008-10-18, 07:23 PM
Backburner would be the best solution here. In fact, it would integrate quite nicely into the Autodesk product line.
Believe me, using presenter to render out our animations of the timeline is a serious workflow pain in the rear-end, especially when you have a particularly long sequence to render out. Autodesk could even look into integrating Mental Ray into Navisworks and sync up with the Pro Materials that are used in Revit and 3dsmax (and possibly others in the future). Wow, what I wouldn't do to have ambient occlusion capabilities in Presenter. Currently, we use 3dsmax to bake many of the textures loaded into Navisworks.
2009-11-26, 03:59 AM
Yes better animation export options please!!! All the above will be welcome.
But at the very least:
How about being able to set the animation export between two time segment (From-To)
This way any part of the animation can be re-run instead of re-running the entire sequence.
I've seen and use this feature in other Design Review software (Aveva Design Review) and it is a hugh time saver.
You can split the animation sequence into smaller chunks but if you viewpoint involves both 2 or more axis changes, The Animation sequence perspective will change resulting in a jumpy animation sequence when they are join together.
Also consider an animated scene sequence with continuos rotating object loop. I find it impossible to match the rotating object to match up seamlessly on the next frame.
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