Re: Calculating pipe slopes
I don't know how to make C3D calculate the slopes less accurately but you could display them with less accuracy. Just change the precision of the slope lables to 0.0. This still may not work for you but it's worth a try. The other option is to show your pipe lengths to a precision of 2 (0.00). That is what we do.
Re: Calculating pipe slopes
A precision of 2 is just not necessary in the field, especially since the pipes are never as long as the 2D distance between the centers of the boxes due to the size of the boxes themselves. It would be like giving construction information to the knats...... butt ;) knowing full well the numbers given are 2 to 5 feet off anyway. That's why we round to the nearest foot, but in doing so, the QC people think we don't know how to work our calculators over here. Oh well. I guess I'll just clue them in to what's going on with the program.
Re: Calculating pipe slopes
You can make an expression to calculate the slope however you want. What you want is something like ([round elevation 1]-[round elevation 2])/(round distance).
Re: Calculating pipe slopes
Quote:
Originally Posted by
Brian Hailey
You can make an expression to calculate the slope however you want. What you want is something like ([round elevation 1]-[round elevation 2])/(round distance).
Where do you add the expression though? Is it simply a label style or is there something that will change the way C3D calcs it? Labeling it would work good but to list the pipe properties and get the same result would be ideal.
Re: Calculating pipe slopes
In the settings tab at the same place your label styles are located, you'll see at the bottom of the list, expressions. Simply create a new expression and then that expression will be available in the labels properties.