How to Rotate Cursor Hair without Any Changes to UCS?
Hi ALL,
In the early days, say back to R14, I knew an add-on program does this - rotate cursor hair by picking any straight line or block then cursor hair matches the angle of the line or block.
It is cool because it does not rotate the UCS (world).
Anyone has an idea?
And has this been discussed in this forum previously?
It would be much appreciated if you can help.
Re: How to Rotate Cursor Hair without Any Changes to UCS?
Are you thinking about the Snap Angle?
Re: How to Rotate Cursor Hair without Any Changes to UCS?
Quote:
Originally Posted by
Opie
Are you thinking about the Snap Angle?
Sorry, it is nothing about snap angle setting.
Actually, with this add-on I can drawing a rectangle laying on the cursor hair angle & giving me true width and height.
Re: How to Rotate Cursor Hair without Any Changes to UCS?
I've always ran the "ucs" command and used the "view" option which sets the crosshairs in true x,y coordinates for that view (thru a model space viewport in a layout). Once I am done doing whatever needs to be true to that view I will run the "ucs" command again and reset it to "plan". I know it isn't exactly what you are looking for, but it is quick and accomplishes the true rectangle entry you are describing.
Re: How to Rotate Cursor Hair without Any Changes to UCS?
Quote:
Originally Posted by
ke.li
Sorry, it is nothing about snap angle setting.
Your original post said "rotate cursor hair by picking any straight line or block then cursor hair matches the angle of the line or block. It is cool because it does not rotate the UCS (world)."
How else would you do this - other than changing the SNAPANG?
Quote:
Originally Posted by ke.li
Actually, with this add-on I can drawing a rectangle laying on the cursor hair angle & giving me true width and height.
The RECTANG command includes a rotation parameter that allows you to draw a rectangle at any angle without having to rotate the cursor first.
Re: How to Rotate Cursor Hair without Any Changes to UCS?
Quote:
Originally Posted by
rkmcswain
Your original post said "rotate cursor hair by picking any straight line or block then cursor hair matches the angle of the line or block. It is cool because it does not rotate the UCS (world)."
How else would you do this - other than changing the SNAPANG?
The RECTANG command includes a rotation parameter that allows you to draw a rectangle at any angle without having to rotate the cursor first.
Nice one RK, thanks!
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Re: How to Rotate Cursor Hair without Any Changes to UCS?
Thanks for all your sharing.
However, drawing a rectangle is an example.
When trying place a LINEAR dimension, another sample, with a certain angle on a object, you will find what I really want. On the sample attached, you can see the results of linear dimension & aligned dimension.
Also, with the add-on described, you can easily copy or move objects by specifying a distance. And more...
Re: How to Rotate Cursor Hair without Any Changes to UCS?
Quote:
Originally Posted by
ke.li
However, drawing a rectangle is an example.
When trying place a LINEAR dimension, another sample, with a certain angle on a object, you will find what I really want. On the sample attached, you can see the results of linear dimension & aligned dimension.
Also, with the add-on described, you can easily copy or move objects by specifying a distance. And more...
I guess I still don't see how rotating the cursor doesn't allow you to do all this also.
Other than rotating the cursor - what else did this "add-on" do?