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how to make a sloped and curved triangulated curtain wall?
I'm about to submit a wish to enhance the curtain wall tool drastically to be able to make curved and sloped traingle schaped curtain wall as the images. At this moment, you can't rotate curtain wall grids on a (double) curved surface and you can' t make triangle or multi edge curtain wall panels.
In the meantime, i would like to know how to make such a curtain wall form scratch in-place or in a family. The last image is a theater completely done in Revit, so it is possible. I just can' t figure out how to make it, as you can't set your work plane on a curved surface.
Re: how to make a sloped and curved triangulated curtain wall?
You can use the curtain system by face to achieve taht kind of design
Re: how to make a sloped and curved triangulated curtain wall?
Quote:
Originally Posted by
dhurtubise
You can use the curtain system by face to achieve taht kind of design
Curtain system grids don't have an angle parameter on a curved surface.
Re: how to make a sloped and curved triangulated curtain wall?
No but you can make your mass faceted.
You can build it in something like Max then import in a mass family and apply.
Re: how to make a sloped and curved triangulated curtain wall?
Make a Mass or Generic Model to apply a Curtain Wall by Face.
If you "split" the sketch lines when creating a blend for the Mass, when you apply the curtain wall by face, the mullions will "connect" the points from the bottom split line to the top split line, allowing one to make custom mullion panels that lean at angles.
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Re: how to make a sloped and curved triangulated curtain wall?
Here's to illustrate Scott's technique.
Re: how to make a sloped and curved triangulated curtain wall?
I know the split lines in sketch method is technically sound... But this is weird: I cant get my computer to do it. The moment i hit finish sketch, Revit just infinetely hangs (not responding). Ive tried it three or four times now, and i only split the sketch in to ten segments each.
Weirdness...
Re: how to make a sloped and curved triangulated curtain wall?
Scott's method works good, but extremely tedious. You need to create multiple blends. Each blend has the height of one triangle segment. And if the geometry have different profile sizes in section like the third image, then it is not possible with this method. Furthermore, once you have created all blends and stack them up on each other and create a curtain system by face, some panels buckle at midpoint. So the triangle panel consist then of two smaller triangles. Also the mullions and panels don't clean up nicely. However, the curtain system do give you the work planes to create an in place curtain system. You can use reference lines and lock them on the curtain grids and sweep a mullion profile. And you can use the curtain panel as workplace to create blends or extrusion to create a custom panels.
It would have been much easier to be able to draw model lines at each panel height and connect these lines with other model lines to create the triangle shaped panel. However, you can't pick accurately the section border of the blend at each height. You can only pick the top or bottom lines. You can obviously make views of each segment and export them to AutoCAD and bring them back in as dwg’s and explode them. But then you might as well create the whole curtain system, if not the whole project in AutoCAD or any other 3d program.
The easiest way would be to have a curtain system where you have multiple grid pattern options. You can create a curtain system like the images within a few clicks.
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Re: how to make a sloped and curved triangulated curtain wall?
Here is something I've been working on lately. This netted Mesh form took about 15 minutes for me to create in Revit and is infinitely adjustable...
Re: how to make a sloped and curved triangulated curtain wall?
i guess this is one of those little irritants in Revit....you CAN do a lot of things, but you do need quite a bit of experience in using the package....i've had one or two occasions where the curtain wall glazing that i've generated from masses do not react the way i want or expect it to....i guess more control without doing all sorts of "workarounds" is the real request...