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Thread: Distributed Bucket Render Farm

  1. #1
    AUGI Addict bowlingbrad's Avatar
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    Default Distributed Bucket Render Farm

    We are trying to set up a render farm to do DBR of single frame images. We don't think backburner can do this. Anyone have any ideas? ReMaFo?
    Brad Novak
    Director of Information Technology
    Gp GOETTSCH PARTNERS
    Chicago, IL

  2. #2
    I could stop if I wanted to loydg's Avatar
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    Default Re: Distributed Bucket Render Farm

    You are right. Backburner isn't involved in DBR and can actually be problamatic if it's being used at the same time. We typically have to take nodes off the render farm to use them in a DBR rendering (no conflicts). I'm assuming that you are using Mental Ray, so I'll use that as the example. It's very similar with VRay.

    1) Under the Processing tob on the Render Dialog box, open up the Distributed Bucket Rendering rollout.

    2)Check "Distributed Render"


    3) Click on the "Add" button


    4) Hopefully you only have to do this once. It also may require the "//" in front. I

    t's been a while, so I appologize if I missed something. Anyone chime in if I did. You may test it on one workstation first to see if it picks up. Somethies it take a few minutes to load the file depending on size, so be patient.

    Good luck!
    Glen Loyd
    Parsons Brinckerhoff
    Lead Design Visualization Specialist
    3ds Max Design 2010 Certified Associate/Professional
    www.pbprojectviz.com
    www.pbviz.com/forum

  3. #3
    I could stop if I wanted to dellis's Avatar
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    Default Re: Distributed Bucket Render Farm

    Just one thing to add..You can send DBR jobs through Backburner using VRay. The jobs have to be sent to a machine that has the licence. If you choose a render slave with only the network render installation it will only use its own buckets. Hope that makes sense.

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