We're working on some exterior renderings and we'd like to add some interior lighting to the mix. Our building is highly developed with tons of lights, so our alternative solution is to set up some invisible area lights strategically placed throughout the building. This works because the renders are in the Shell/Core file, not the interiors file.
Only problem is for us to even see the interior area lights we need to shoot the lumins through the roof, close to a million. This is not a problem in rendering, it's just that the light sphere is actually visible to the camera. In max, this is a no brainer fix, however in Revit, it's not so clear.
So to paraphrase: how to make an area light "light" entirely invisible to the camera, no matter what power it is at.