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Thread: Why won't some triangles quadify

  1. #1
    AUGI Addict Andre Baros's Avatar
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    Angry Why won't some triangles quadify

    I have geometry imported from Revit which I would like to refine before rendering. I have a bunch of flat planes which I need to bevel and I need to quadify them first to get rid of a bunch of really narrow triangles. There is no reason for these faces to have triangles, they are simple rectangles... I tried optimize, quadify, a few other things, is there some magic to imported geometry which would keep this from working?

    Thanks

  2. #2
    Design Visualization Moderator stusic's Avatar
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    Default Re: Why won't some triangles quadify

    There may very well be other, easier ways, but from the Max Help file (under "Quad Meshing"):

    You can apply quadrilateral tessellation to a mesh object without necessarily performing an actual Boolean operation on it. First create an additional object that's not touching the object you want to tessellate. Select the object to tessellate, apply ProBoolean, turn on Make Quadrilaterals, and then subtract the other object. You can then collapse the tessellated object to Editable Mesh/Poly if you like.
    Phillip Bradshaw
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  3. #3
    I could stop if I wanted to loydg's Avatar
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    Default Re: Why won't some triangles quadify

    If you are using 2010, there is a new modifier called "Quadify MEsh." You can always remove it if it doesn't work the way you want it to!
    Glen Loyd
    Parsons Brinckerhoff
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  4. #4
    AUGI Addict Andre Baros's Avatar
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    Default Re: Why won't some triangles quadify

    The new modifier is precisely where I started, it works on some faces and not others. I thought that the problem was with the new tool, but any way I tried, the triangles didn't go away. I finally remodeled it but I'm still currious why it isn't always possible to clean up some (many) meshes from Revit).

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