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Thread: Masking Region in generic family

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    Default Masking Region in generic family

    I am amking a curtain wall anchor using generic family.fra (RAC2010). It has teeth....lots of timy little annoying teeth...and yes, the powers that be want to see them in 3D much to my viemient oppositon. Of cource we dont want to see them in plan view however so I thought I could do a simple plane based masking region (plan view because the regions are view specific) and that should cover them up right? Inserted into project and the lines are still visible in plan. Tired erasing the masking region and adding an invible line style on top of the teeth too (in plan) and the still showed up.

    What am I not thinking of and anyone got any better ideas?

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    Default Re: Masking Region in generic family

    Did you try to nest a detail component into the family? Draw the teeth as a detail component then nest it and align it where you want it.

    Hope this helps.

    Jeff S.

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    Default Re: Masking Region in generic family

    You dont have to bother. Model them in 3D, grab the 3D pieces of the family, go to the Properties. Go to the Visibility Properties, and uncheck the box for Plan/RCP. No more visible in plan.

    Consequently, also uncheck the box for Coarse LOD. Now, you can spin around in 3D and not have to look at them, in Coarse. Save your computer a heart attack, even if management is being silly...

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    Default Re: Masking Region in generic family

    Thank you Aaron but it didn't work. I edited the sketch, grabbed just the teeth, unchecked visible in plan. Turns the entire peice off in plan, not just the teeth.

    any other ideas? Thanx

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    Default Re: Masking Region in generic family

    If you want to adjust the visibility of one piece independently of other pieces, then you have to model them independently. They can still be in the same family, just separate pieces.
    Last edited by cporter.207875; 2009-08-10 at 06:35 PM. Reason: clarification

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    Default Re: Masking Region in generic family

    Yup, they have to be seperate solids. You also cant Join Geometry them, or they all behave together with respect to Material parameters and Visibility constraints...

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