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Thread: Model Space Viewports

  1. #1
    I could stop if I wanted to Merlin's Avatar
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    Question Model Space Viewports

    A curious one....I was asked recently about model space viewports...(which I completely forgot about after being taught about them YEARS ago)....Now before I go further, that's the viewports created in modelspace (not viewports showing modelspace from paperspace)

    The question was whether the view in one model space viewport could be rotated leaving others to their predetermined view....

    hmmm....

    cheers
    John Mc

  2. #2
    The Silent Type Mike.Perry's Avatar
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    Default Re: Model Space Viewports

    Hi

    Simple answer, yes.

    Have a good one, Mike

  3. #3
    I could stop if I wanted to Merlin's Avatar
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    Default Re: Model Space Viewports

    Quote Originally Posted by Mike.Perry
    Hi

    Simple answer, yes.

    Have a good one, Mike
    ....thanks!

  4. #4
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    Default Re: Model Space Viewports

    Yes and I believe you can have a different UCS in each one. I am not sure but I have noticed that if I am in two modelspace viewports and I set the snapang to say 45 degrees in one, it is still 0 in the other. Of course, that is not the same as UCS.

  5. #5
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    Default Re: Model Space Viewports

    I use the DVIEW command.

    Make sure the viewport you want the objects to be rotated in is unlocked. Make the viewport active. Type DVIEW at the command line. Select the objects you want to rotate. Right click to accept. Type TW for twist. Enter the angle you want the objects rotated and hit ENTER. Right click to accept. Now set the scale and lock the viewport up. This does not affect the objects in model space at all.

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