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The line that I changed to red was the only one that went from the hub flange to the rim. I copied it upward - distance doesn't matter. Used 3 of the 4 endpoints (bottom-left, bottom-right, top-right) to create a new (3-point) UCS. Created another new UCS by rotation about the Y (I think) axis.Placed the new circle on the ENDpoint of the original line.
(another nutter who's here in the middle of the night )
Cheers.
If you're going to continue doing 3d in versions earlier than 2007 it's essential to be able to play with co-ordinate systems. Make sure you have the View toolbar visible. The first 6 buttons (the views on the cube surfaces) not only change the view, they also change to a co-ordinate system based on that view. The other 4 buttons (isometric views) change the view but do not change co-ordinate system.
Have fun - move on to using solids.
Just for fun, here's a very rough approximation of a bicycle wheel -
Last edited by jaberwok; 2010-08-31 at 10:32 PM.
Last edited by jaberwok; 2009-11-12 at 10:11 AM. Reason: more info
Thanks JB. Someday when I can afford 2010 or someone gives it away free I'll try doing that. It's certainly useful seeing things in a more lifelike way. I only wished I knew as much about AC as I do about bicycle wheels. I build bicycle frames and decided to start using AC to lay out the design. It's a lot easier tweaking things on screen than it is on paper or to the metal. There is a BikeCad package but it's not flexible enough.
All the best. I've no doubt I'll be back for more advice. Cheers.
Roger