Not sure if this is the right forum, or Families, Workaround or Rendering, but here it goes anyway.
I need to make a parametric opening that creates arched masonry lintels above the opening. I've got the opening all figured out, but the masonry arch is giving me issues regarding the material mapping. I tried to take advantage of the way blend-sweeps warp material/texture patterns and it almost works, so I'm thinking some Revitbrainiack can solve the rest of this riddle for me or at least point me in a different direction. Oh- and I would rather that "direction" not be one that involves the use of decals!
So, I'll be posting pictures showing what I've done so far...the first picture in elevation shows EXACTLY what I want and was done entirely in Revit...but alas, if you look at the actual model you'll see in subsequent pictures that, while the material maps perfectly in elevation view, the actual lintel had to be "warped" by playing with the flip checkbox for the blend/sweep profiles- and rotated in the material editor by 1 degree as well- resulting in a lintel that sticks out of the wall at one end. It looks fine in true elevation- but horrible in other views. And even then the pattern in elevation is only correct on one side of the blend-sweep, not on any of the other surfaces.
Anyone come up with a sure-fire remedy to this? Is there a good workaround that doesn't require too much user manipulation after dropping this kind of family into a wall?