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Thread: Simple walkthrough

  1. #1
    Active Member Kirky's Avatar
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    Default Simple walkthrough

    something I use often is copying and pasting of walkthrough, this save setting up entirely new ones each time. I like the jet pack version.
    Tip: The Z coordinate can only be adjusted via the perspective view and not as you might expect by a numercial camera target and camera location in plan or properties.
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  2. #2
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    Unhappy Re: Simple walkthrough

    help!
    i've created a walkthrough but need to alter the Z position and target position for some of the views. i've tried following your info but cannot seem to alter the camera's vertical position. (i've tried it in a camera perspective view, a 3d view, elevational view - no joy!)

    any ideas??? please

  3. #3
    Active Member Kirky's Avatar
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    Default Re: Simple walkthrough

    select walkthrough then edit walkthrough from the menu, go to 3D view and select Dynamic view (F8 ) extend bar to get "orient to a direction" i.e North Elevation, then from the controls change to select path and adjust the height of the blue control points as required.

    Hope this helps
    Last edited by Scott Davis; 2005-03-12 at 01:46 AM.

  4. #4
    Revit Technical Specialist - Autodesk Scott Davis's Avatar
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    Default Re: Simple walkthrough

    In the Project Browser, right click on the Walkthrough, and then pick "Show Camera". This will show the Walkthrough path and the key frames. While in this mode, select a keyframe camrea, go to properties, and change the Camera Height to what you need. Then go to the next camera, and do the same.
    Scott D Davis
    AEC Technical Specialist
    Autodesk, Inc.

    http://about.me/scottddavis

  5. #5
    100 Club JTF's Avatar
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    Default Re: Simple walkthrough

    Scott how do you get to the properties box for a individual camera.

    I can't seem to follow your example.

    What I am doing is:
    1. go to plan view
    2. set a camera path
    3. right click on the path under the walkthrough and selecting show camera
    4. in plan view I then select edit walkthrough to show the key frames and the camera
    5. then I'm lost as to how you get the properties of a key frame or the camera.

  6. #6
    Revit Technical Specialist - Autodesk Scott Davis's Avatar
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    Default Re: Simple walkthrough

    JTF,

    Sorry, it must have changed, or I'm totally losing it! So to change the elevation of a camera in a walthrough now, it helps to be in an elevation view. Once in elevation, right-click on the walkthrough in the browser, and Show Camera. Then click Edit Walkthrough from the Options Bar. Then in the Options Bar, there will be a drop down list set to Active Camera. Change that pull down to Path. The cameras at key frames change to blue handles. Click and drag a handle point to a new elevation.

    It make take changing elevation views, and maybe even back to plan, to get them set where you want them.

    Let me know if that works for you!
    Scott D Davis
    AEC Technical Specialist
    Autodesk, Inc.

    http://about.me/scottddavis

  7. #7
    100 Club JTF's Avatar
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    Default Re: Simple walkthrough

    Ya know Scott, you got me excited thinking that I could change the elevation of a camera in a property setting.

    If it was like that before I wish it could be again. It would be so easy, as the way it's done now in elevation and 3D mode make for a lot of jumping around.

    I completed a walkthrough going up a u-shaped stairway with good success, but it was a tedious job using 3D mode with the section box.

    If I was able to set a path and adjust the camera height then go to plan view and adjust the panning of the camera it would make it so much easier even though you would still have to go to elevation or 3D to pan the camera angle. But maybe in a property box as well it would be nice to set the camera angle in degrees. What do you think?

    Just a side note: Have you ever tried to render a walkthough and if so how long did it take.
    I tried rendering walkthroughs (I run them on Duel Xeon processor, duel Sata hard drives and two gigs of ram) and they still take very long.

    Thanks Todd

  8. #8
    Revit Technical Specialist - Autodesk Scott Davis's Avatar
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    Default Re: Simple walkthrough

    Quote Originally Posted by JTF
    Ya know Scott, you got me excited thinking that I could change the elevation of a camera in a property setting.
    It seems like you should be able to...but it's grayed out...
    Scott D Davis
    AEC Technical Specialist
    Autodesk, Inc.

    http://about.me/scottddavis

  9. #9
    I could stop if I wanted to Haden's Avatar
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    Default Re: Simple walkthrough

    Quote Originally Posted by Scott Davis
    Once in elevation, right-click on the walkthrough in the browser, and Show Camera. Then click Edit Walkthrough from the Options Bar. Then in the Options Bar, there will be a drop down list set to Active Camera. Change that pull down to Path. The cameras at key frames change to blue handles. Click and drag a handle point to a new elevation.
    My recent experience found this to be possible, but a little tedious. Like Scott mentioned, it may take more than one elevation view session to straighten out all the z's of your path, especially if it loops around your building.

    Be careful to note that lowering or raising a key frame camera in the middle of a path will tilt the adjacent cameras up or down, since the vertical angle of tilt of the consecutive key frame cameras defaults to "follow" the direction of the overall path. You can go back and tilt these individually, though, by clicking on the object vector point for that camera, and raising/lowering it within the elevation view.
    Haden D. Smith, AIA
    St. Louis, MO

  10. #10
    100 Club JTF's Avatar
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    Default Re: Simple walkthrough

    [QUOTE=hadens]

    Be careful to note that lowering or raising a key frame camera in the middle of a path will tilt the adjacent cameras up or down, [QUOTE]

    Yes this is true, but in one of my walkthroughs I had the first key frame normal, the second key frame normal the third key frame adjusted and it still made the first key frame act strange. So in saying the adjacent camera affects the next camrea I found it affected the camera two key frames away. Stange yes and still can't figure out why.

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