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Thread: Issue with Corridor Section Editor

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    Default Issue with Corridor Section Editor

    When I go into the corridor section editor there are other drawing objects that are showing up in the view that should not be there (x-ref, 2d and 3d polylines on numberous random layers ect.). I believe these objects are throwing off the view of every section along the alignment in my corridor. When I go from section to section I have to use the command zoom extents and pan and zoom in slowly to try to find the location of the template in the view. This is very annoying and time consuming. Anyone had this issue before and know the solution?

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    Default Re: Issue with Corridor Section Editor

    Are you selecting the corridor first?
    And have you made use of the command:

    _AeccVecsObjectDisplay

    This allows one to select the objects you want to see in the section editior view(s)

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    Default Re: Issue with Corridor Section Editor

    Yes, I have used that command to control what is being displayed in the section editor. However when I turn everything off (worst case) just to see if any of the obects that might be throwing the extents of the section view disapear. The objects that I mentioned in the first post are still showing up and I'm assuming are still throwing off the extents of the section view editor. My next approach was to freeze all the layers of the objects (2d linework on random layers) that were showing up in the section view editor and see if this solved the problem i'm having with the extents, but this did not change the issue. I am still having to slowly zoom in and pan around to find the design template in every section which as you probably understand is very tedious and annoying. Not sure where to go from here, any other suggestions?

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    Default Re: Issue with Corridor Section Editor

    send me a copy of the file in question if possible

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    Default Re: Issue with Corridor Section Editor

    Quote Originally Posted by mjfarrell View Post
    send me a copy of the file in question if possible
    I have the same problem in C3D 2014. Was this ever resolved. Also for me the _AeccVecsObjectDisplay does nothing.

    Jim

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