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Thread: Bugging Door Details

  1. #1
    All AUGI, all the time TerribleTim's Avatar
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    Default Bugging Door Details

    Hey guys,
    Typically we bug our door head & jamb details from our "Door & Frame Types". I set up a legend to show our door & frame types, but Revit won't let me bug from there. How are you guys handling your door head & frame details? Where do you bug them from?

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    Early Adopter sbrown's Avatar
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    Default Re: Bugging Door Details

    I create elevation views, then are a sep. type called legend elevations, I create a filter to hide these in the plans, I drag these live elevations onto sheets and cut the sections from the real views.
    Scott D. Brown, AIA
    Senior Project Manager | Associate

    BECK

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    All AUGI, all the time TerribleTim's Avatar
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    Default Re: Bugging Door Details

    Hmm, not toally sure I follow you on that. So you end up with bugs off of a view that isn't shown in your plan set?

    Well, for this one I'm gonna go with bugging them from my interior elevations. But I know my PM is going to beat me up over not being bugged from our door & frame types. I'll have to put some more thought into this one.
    Last edited by TerribleTim; 2012-04-25 at 10:07 PM.

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    All AUGI, all the time TerribleTim's Avatar
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    Default Re: Bugging Door Details

    Quote Originally Posted by sbrown View Post
    I create elevation views, then are a sep. type called legend elevations, I create a filter to hide these in the plans, I drag these live elevations onto sheets and cut the sections from the real views.
    So after thinking about this some more I'm guessing you are saying that you make an elevation view and then use vis-graphics to only display the door frame or what ever, then bug them there, correct? That makes sense. I made my "door & frame types" as a legend view, instead of an actual elevation view. Maybe I'll try the other way next time.

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    Early Adopter sbrown's Avatar
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    Default Re: Bugging Door Details

    Correct, Live elevations of doors and windows are used, I show the wall still because the detail shows the wall. So I go for 100% accuracy. Takes more time than the legend view, and sometimes you move the door or window and have to recreate the view, but in the long run it has proven less prone to errors.
    Scott D. Brown, AIA
    Senior Project Manager | Associate

    BECK

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    Default Re: Bugging Door Details

    Hey Guys,

    I'm sorry to interrupt, but when it says 'Bug' it really means 'Tag' right? Did a moderator mess with this thread or something, 'Find/Replace(Tag=Bug)'?

    Cheers,
    Jeff S.

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    Default Re: Bugging Door Details

    This use of "bug" has me bugged, too.

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    Certified AUGI Addict patricks's Avatar
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    Default Re: Bugging Door Details

    Looks like 2013 now allows view referencing in all view types except schedules (obviously). So in legends now you should be able to place a section mark that references the particular door detail you need, using Reference Other View.

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    Default Re: Bugging Door Details

    Quote Originally Posted by patricks View Post
    Looks like 2013 now allows view referencing in all view types except schedules (obviously). So in legends now you should be able to place a section mark that references the particular door detail you need, using Reference Other View.
    Can you explain? The section and callout tools remain unavailable in Legend views in 2013.
    Last edited by Alfredo Medina; 2012-04-27 at 04:26 PM.

  10. #10
    Certified AUGI Addict patricks's Avatar
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    Default Re: Bugging Door Details

    Didn't have 2013 open at the time, I was just reading the WikiHelp about View References. It said they can "now" be placed in all views except schedules and sheets, so I thought it was referring to a view mark referencing another view. However it was actually referring to the View Reference tool which we normally use on match lines to indicate the view number/sheet of the area on the other side of the match line.

    Perhaps a View Reference symbol could be made to look like your standard section or callout heads.

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