How do you go about dealing with geometry edges when rendering an interior scene?
For instance, you build a casework model, but all the edges are normally sharp 90 degrees (unless you fillet them),
which does not usually generate a realistic result, as there's no such thing like perfect 90 degree corner edges in real life.
In Mental Ray, I believe there is a command called "Rounding Corners", or in VRay, there is a similar command such as "VRayEdges Tex",
to simulate real world conditions for geometry edges.
I was wondering how you normally deal with it in Revit.

Thanks in advance