Results 1 to 3 of 3

Thread: 3RD Person Collision

  1. #1
    I could stop if I wanted to
    Join Date
    2010-07
    Location
    Halifax, Nova Scotia
    Posts
    233
    Login to Give a bone
    0

    Default 3RD Person Collision

    The problem with 3rd person is that I cant enter any rooms. Other than Hiding all the doors in the view, is it possible to make an object non succeptible to the collision function?

    Sounds like a wishlist item.

  2. #2
    AUGI Addict
    Join Date
    2015-12
    Posts
    2,095
    Login to Give a bone
    0

    Default Re: 3RD Person Collision

    It's on my wishlist too. You might try setting up some procedural animation which moves, hides, or otherwise removes the offending obstacles while the camera is within a certain radius.

  3. #3
    100 Club
    Join Date
    2007-01
    Location
    Suwanee, just north of Atlanta
    Posts
    160
    Login to Give a bone
    0

    Default Re: 3RD Person Collision

    Not a fix, but what I do is use the Ctl-D right at the door, then push thru the door, then Ctl-D again which turns the collision, gravity back on. When you push thru, since no gravity is on, you stay at the floor level. It is pretty easy that way.

Similar Threads

  1. Collision Detection
    By stimmo520 in forum Revit - API
    Replies: 2
    Last Post: 2010-10-26, 01:03 PM
  2. Cost for Collision Testing
    By grgann.231642 in forum NavisWorks - General
    Replies: 5
    Last Post: 2009-10-16, 06:46 PM
  3. Collision Alert Setting
    By Raulmjr in forum AMEP General
    Replies: 2
    Last Post: 2009-02-04, 10:19 PM
  4. How do you get gravity/collision/3rd person etc to work
    By rdiluca.110528 in forum NavisWorks - General
    Replies: 2
    Last Post: 2008-08-13, 10:52 AM
  5. collision detection issues
    By rmcelvain.103137 in forum AMEP General
    Replies: 12
    Last Post: 2007-01-24, 11:13 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •