Quote Originally Posted by kmarquis View Post
The easiest way i was able to do this is draw the curved curtain wall, place your mullions somewhat randomly. Place a Radial dimension of the arc. Add in grid lines radiating from the radius, dimension the grid lines with the angular dimension style and hit "EQ." They will equal out.
If dealing with a single arc you can create this more easily by defining your vertical spacing using the 'number of spaces'' option as a type parameter and then setting the instance parameter to the number of divisions you want.