The problem with 3rd person is that I cant enter any rooms. Other than Hiding all the doors in the view, is it possible to make an object non succeptible to the collision function?
Sounds like a wishlist item.
The problem with 3rd person is that I cant enter any rooms. Other than Hiding all the doors in the view, is it possible to make an object non succeptible to the collision function?
Sounds like a wishlist item.
“Enthusiasm is the most evident form of passion you can use to fire others up to do their job and apply their own characters to the job.”
– General Rick Hillier – Canadian Chief of Defense Staff 2005-2008
It's on my wishlist too. You might try setting up some procedural animation which moves, hides, or otherwise removes the offending obstacles while the camera is within a certain radius.
If you are going to fly by the seat of your pants, expect friction burns.
Windows XP is now over 10 years old, in software terms it makes Joan Collins look like the new kid on the block. - Statler
Everyone else being wrong is not the same thing as being right.
Not a fix, but what I do is use the Ctl-D right at the door, then push thru the door, then Ctl-D again which turns the collision, gravity back on. When you push thru, since no gravity is on, you stay at the floor level. It is pretty easy that way.
No matter how much you adjust your View Range,
if you have to wear glasses, you will still need to wear glasses.