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Thread: Monolithic Concrete Stairs

  1. #11
    All AUGI, all the time Arnel Aguel's Avatar
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    Default Re: Monolithic Concrete Stairs

    I've just also figured it out no need to calculate anything. When invoking the stairs command prior to drawing the run of the stairs go to stairs properties and check the actual depth value (which is automatically computed and in grey) and put the same value in the top offset that will do the trick.

    However, this cannot be used in a U-type stairs it will result to an error and some unwanted result. As a work around for U-type stairs i just created the a floor slab for the intermediate landing then create two straight stairs going up and down respectively using the same process above.

  2. #12
    Super Moderator beegee's Avatar
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    Default Re: Monolithic Concrete Stairs

    Arnel,

    If you increase the top offset distance, the number of risers will not be correct.

    Nic,

    I think this is not good practice, particularly in a multi user environment, where another user could create a stair schedule that would be incorrect without realising it. It also prevents the single user from creating such a schedule of course.

    Surely its not that hard to model a partial riser at the top of the stair to close it ? Then everything works.

  3. #13
    All AUGI, all the time Arnel Aguel's Avatar
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    Default Re: Monolithic Concrete Stairs

    Quote Originally Posted by beegee
    Arnel,

    If you increase the top offset distance, the number of risers will not be correct.
    Yes i agree Beegee that the riser count in the model is less by 1 than the one in the property dialog box but at least this gives me a correct model of my stairs.

  4. #14
    I could stop if I wanted to Nic M.'s Avatar
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    Default Re: Monolithic Concrete Stairs

    I spent to much time on the stair module and I think its a big issue for a next release.
    I agree it's a bit of an ADT solution and certainly not to be used in a multi user environment but it gives a correct model.

    lighting candles and praying to Madre Madonna for rel 6

    Amen

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    Super Moderator beegee's Avatar
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    Default Re: Monolithic Concrete Stairs

    Sorry guys, but the point escapes me

    The attached image is a correct stair ( plans, elevations, sections, schedules, the whole deal ) achieved with a quick in place extrusion in about the same time it would take to reconfigure the stair properities.

  6. #16
    100 Club studioCJF's Avatar
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    Default Re: Monolithic Concrete Stairs

    beegee

    That's what I have been doing.
    (see 2nd post in this thread)

    But, how does one go about making a stair with deeper treads on one of the legs and get everything to miter correctly at the outside corner. I have done it with straight risers making 2 separate stairs using the tutorial method, but if the riser is sloped then you get a strange overlap at the outside corner.

  7. #17
    Super Moderator beegee's Avatar
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    Default Re: Monolithic Concrete Stairs

    Well, for mine, I'd be modelling that stair as an in-place family, using extrusions. Its a one -off special and its easier to do in place, rather than trying to get the stair dialogue to work in this case and join treads correctly, as you've found.

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