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Thread: Multi leveled Dynamic Blocks

  1. #1
    I could stop if I wanted to
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    2006-03
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    Default Multi leveled Dynamic Blocks

    Is Multi-Leveled blocks with multi-leveled visibility states even posible. This block has several (same) blocks within it that need to be counted for BOM. These blocks are added or removed as the selection on inputs change from the atached parameter. How would this work...? I also need to be able to edit the other attributes within these lower level blocks without exploding or going into the BEditer. The different leveled Visibility states would be like a file directory tree. Top layer would have 4 options while each of the four options would have several options of their own with possibly more options within those options. Is any of this possible. Please advise, Thanks..
    Last edited by Darren Allen; 2012-10-22 at 02:02 PM.

  2. #2
    I could stop if I wanted to
    Join Date
    2006-03
    Location
    Midland, MI
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    335

    Default Re: Multi leveled Dynamic Blocks

    Quote Originally Posted by Darren Allen View Post
    Is Multi-Leveled blocks with multi-leveled visibility states even posible. This block has several (same) blocks within it that need to be counted for BOM. These blocks are added or removed as the selection on inputs change from the atached parameter. How would this work...? I also need to be able to edit the other attributes within these lower level blocks without exploding or going into the BEditer. The different leveled Visibility states would be like a file directory tree. Top layer would have 4 options while each of the four options would have several options of their own with possibly more options within those options. Is any of this possible. Please advise, Thanks..
    Can or will anyone respond with an answer or suggestion to this?

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