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Thread: CUI: Max vs Vray - Material Editor Sample Slots

  1. #1
    I could stop if I wanted to de-co1's Avatar
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    Default CUI: Max vs Vray - Material Editor Sample Slots

    I want my sample slots in my material editor to display VrayMtl as defaults. In order to do this, we go to Customize > Custom UI and Defaults Switcher > Select Max.vray under Initial Settings for Tools Options.

    Having done this, I ensure that under Assign Render (in Render Setup) I have Vray selected for both Production and Material Editor.

    Why then do my material sample slots show up so dark it is impossible to work with my materials in this manner. They are not black and adjusting the sample slot multipliers doesn't help.

    I have attached a screen grab comparing my 2012 version vs 2013 version. Graphics drivers for both are set to Direct 3D.

    I could resort to display standard Max materials as my default. It would just mean an extra two clicks for each new material, but by rights this should work as intended. Using Slate material editor makes no difference.
    Attached Images Attached Images
    David


    "Artists to my mind are the real architects of change, and not the political legislators who implement change after the fact."

    William S Burroughs

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    Default Re: CUI: Max vs Vray - Material Editor Sample Slots

    I suppose you already have Gamma Correction enabled?

  3. #3
    I could stop if I wanted to de-co1's Avatar
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    Default Re: CUI: Max vs Vray - Material Editor Sample Slots

    I do... when I change back to the Max defaults (i.e. not Vray) then my VrayMtls look like they should, like the one on the left.

    I have also noticed that when set to Vray defaults, some material libraries I open don't list the materials in that library. Revert back to Max defaults, and the list of materials is there.
    David


    "Artists to my mind are the real architects of change, and not the political legislators who implement change after the fact."

    William S Burroughs

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    I could stop if I wanted to loydg's Avatar
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    Default Re: CUI: Max vs Vray - Material Editor Sample Slots

    Hey, David. Swordslayer nailed it. It is your gamma correction settings. Here's what I use for my settings using VRay:

    Gamma-Settings.jpg
    Glen Loyd
    Parsons Brinckerhoff Project Visualization
    Lead Design Visualization Specialist
    Autodesk Certified Instructor/3ds Max Design 2012 Certified Associate/Professional
    www.pbprojectviz.com

  5. #5
    I could stop if I wanted to de-co1's Avatar
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    Default Re: CUI: Max vs Vray - Material Editor Sample Slots

    Hi Loydg,

    My gamma settings are as per your example, and in the past, depending on whether or not I was working with Linear Workflow, changing the Gamma here never affected my material browser samples.

    EDIT: A fresh install seems to have sorted the issue out
    Last edited by de-co1; 2013-06-18 at 11:04 AM.
    David


    "Artists to my mind are the real architects of change, and not the political legislators who implement change after the fact."

    William S Burroughs

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    Default Re: CUI: Max vs Vray - Material Editor Sample Slots

    It won't affect material editor samples only when Affect Material Editor is unchecked (same with Affect Color Selectors for colors inside material).

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