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Thread: Table dyn

  1. #1
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    Default Table dyn

    My first take at dynamic blocks. Hope you like it!


    Table contains settings that allow it to change between number of chairs and their position.


    Standard width for dinning area of a table is 62.5x40 cm, so you can use this as a guide for streching.
    Table is streched 15 cm on the left and right, when you add chairs to these positions.
    Chairs are standard 45x50 cm and you can change their shape inside block editor, because this is a nested block.
    Block also switches between chair and bench, for additional flexibility.


    Enjoy!
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    Last edited by novak; 2013-09-26 at 11:07 AM.

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    Default Re: Table dyn

    Nicely done. Good use of the BPT.
    Don't like that the Benches can be dragged under the table and show when doing so. Adding a Wipeout to your table top will eliminate this.
    And yes, Wipeouts can be manipulated with Actions.

    A bed as well. Look at what the Vis State and Lookup do.
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    Default Re: Table dyn

    Yes, this wipeout thing is a great suggestion, but there is a problem with using array along with it. The objects that are drawn by the array don't stay hidden under the wipeout. I don't know if you have a solution to this problem? I tried to solve it, but no luck so far.
    And also there is no circle wipeout. That's a shame. I wanted a round table and the same principle.
    And there is only one visibility state per block, so I can't control the chair type. But probably it's more a matter of bad strategy
    One more thing, ah noooooooob. How do you open this bed block in block editor? I'm stupid When I double click it, it only opens attribute editor?
    Thanks!
    Quote Originally Posted by clshade View Post
    Nicely done. Good use of the BPT.
    Don't like that the Benches can be dragged under the table and show when doing so. Adding a Wipeout to your table top will eliminate this.
    And yes, Wipeouts can be manipulated with Actions.

    A bed as well. Look at what the Vis State and Lookup do.
    Attached Images Attached Images

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    Default Re: Table dyn

    To open a block for editing, you can select it _once_, then type BEDIT at the command prompt.

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    Default Re: Table dyn

    The Wipeout can be Stretched with the Table.
    Create the Wipeout for the circle like a 100 sided Polygon. Create a Polygon in the circle and then follow along. Might take a while but it would mimic the round shape.

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    Default Re: Table dyn

    Correct me if I'm wrong novak, but I'm guessing they meant that the draw order gets all buggered in the process of having a dynamic array & a wipeout overlapping. Or maybe not, but I've had that happen anyway. :P

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    Default Re: Table dyn

    I don't know what they ment, but I know I'm getting more and more frustrated with these dynamic blocks Some of the things that seem so simple are so hard to do, or even imposible. But this would be a completely other topic... They are fun to use, but nightmare to make.

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    Default Re: Table dyn

    I believe that you are right StDoodle. I did not pick up on that the first time I read it and do agree that the Draw Order does not work when Stretched
    However; if you Array the Wipeout as well it does work as intended.
    novak: You should show your Array Action in each Vis State that it is used.

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    Default Re: Table dyn

    Setting the SORTENTS system variable to 51 should solve the draw order issue

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    Default Re: Table dyn

    nice / thanx alot/

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