Originally Posted by
KCM
Annotative scaling is draw once, use everywhere.
It saves time, reduces work and risk of error by allowing the same view (geometry, annotation and dimensions all) to be used within multiple vports and at different view scales.
No more copying text between different mtext boxes on different layers for each scale, making sure you haven't missed one when updating.
No more having to make sure you have the correct layers turned on/off for each viewport.
No more resorting to the horror that is transpatial dimensioning.
Setting up and arranging initial views is quicker and easier.
Subsequent modifications are quicker, easier and safer against errors.
Annotative scaling is also very intuitive once people have had some time to use it and is very quick to pick up, because it is just an extension of familiar concepts.
I suggest you prepare a demo, show it in action and let it speak for itself.