So I am currently working on a large campus of several buildings that are going to have their exteriors updated with ribbed/smooth metal siding as well as possibly several instances of hardie board planking. I've been tasked with devising a quick way to cycle each wall that is going to be updated through those wall types so that we can come up with several options to present and visualize accurately and quickly. I immediately disregarded the idea of "painting" a material to each one though I like the idea of coming up with possibly wall hosted elements that populate the wall based on the geometry of the wall face.
Basically, I'd just appreciate help going in the right direction. Do I create some kind of family that has parameters for sweeps/voids which populate the wall face or do I create the wall type and "join" them to each wall? Is there a smarter, more effective way to do this? We are trying to think of something that is time efficient but also models these exterior skins in three dimensions so that shadow lines and masses are accurate.
Also this is my first post, so please be kind.