I've been trying to achieve a translucent (milk white glass) for a light fixture lens.
For those day renderings I want the surface to appear white and during the night to glow white. Essentially the same effect you get with a frosted incandescent bulb.
Any suggestions?
The incandescent bulb object brings me to the second question. Any ideas on how to create a string of light bulbs for feston lighting a plaza. Ideally I would like to generate a spline path and have it populated with light bulb objects (with light values) at a prescribed spacing. Essentially an array defined by a spline.
Any idea's?
Thanks for your help in advance.
cek@profiledesigninc.com