Okay I am a bit stuck on this one. I am trying to make a mesh screen with an angled top that i can change heights / widths and angles on to suit. ( Got about 50 of these going on a project and all are different.)
Anyways, there is no way i could figure out how to array the mesh yet manage to have the ends of the arrayed objects trim themselves to an angle. I figured the only way may be to use a void to slice the ends but that also will not work once arrayed either. This is pretty hard to explain what i am trying to do. Anyway I have attached the file to see if anyone has any bright ideas on this one or am I getting a little too complicated wih families here.
And before anyone says anything, yes I know i should have nested the actual mesh bits as a component and will fix this if i can ever figure out how to get this to actually work in the first place.
All uggestions welcome.


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