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Thread: Hollow Metal mullion profile?

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    Certified AUGI Addict patricks's Avatar
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    Default Hollow Metal mullion profile?

    Has anyone ever tried to create a hollow metal mullion profile to use with a storefront wall? Does Revit always trim the curtain panel back to the widest point of the mullion (i.e. can't have any part of the curtain panel overlap in front of part of the mullion profile)?
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    I could stop if I wanted to Haden's Avatar
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    Question Re: Hollow Metal mullion profile?

    I have just discovered the same problem. I am hoping someone can help me with the way my mullion or profile is defined, so that the ends of the mullions can overlap enough to allow the proper 3d connection. (See attachment)
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    Haden D. Smith, AIA
    St. Louis, MO

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    Certified AUGI Addict patricks's Avatar
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    Default Re: Hollow Metal mullion profile?

    heh that was an OLD thread.... apparently it's not possible. We create HM windows as a window family. It's better that way, anyway, for scheduling and showing them in legend views.
    Intern Architect, BIM Manager/Coordinator
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    I could stop if I wanted to Haden's Avatar
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    Exclamation Re: Hollow Metal mullion profile?

    Quote Originally Posted by patricks View Post
    .... apparently it's not possible. We create HM windows as a window family. It's better that way, anyway, for scheduling and showing them in legend views.
    I would agree that scheduling HM borrow lites and windows is better as windows, but when you have borrow lites that wrap around a corner, it becomes much handier if you can just copy and move gridlines back and forth, rather than having to create a separate family for each combination of lites and mullions.

    Is there anyone else out there who would agree with me that it would be worthwile for the factory to get around to improving this behavior? I can also imagine cases where you are dealing with actual aluminum curtainwall systems with various mullion profiles that might need this kind of cleanup.
    Haden D. Smith, AIA
    St. Louis, MO

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    Certified AUGI Addict patricks's Avatar
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    Default Re: Hollow Metal mullion profile?

    OLD THREAD ALERT!!

    I'm once again looking into trying to make Revit curtain wall mullions and panels look like actual hollow metal door and window frame assemblies.

    I understand that I could create custom glass panels with extensions past the normal reference places so that the glass will correctly overlap the "rabbet" portion of the frame. But what about where the mullions intersect? Is there any way to get that to look correct?

    Also, would I need to create separate profiles for the left/right and top/bottom mullions to get the rabbet on the correct side, and then a 3rd profile for any interior mullions with rabbets on both sides?
    Intern Architect, BIM Manager/Coordinator
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    Default Re: Hollow Metal mullion profile?

    [quote=Also, would I need to create separate profiles for the left/right and top/bottom mullions to get the rabbet on the correct side, and then a 3rd profile for any interior mullions with rabbets on both sides?[/quote]

    Yes, each mullion condition would be a seperate profile. The head, sill, and intermediate are pretty easy to keep track of but the left and right are a constant headache for us. Each user seems to understand the idea of left or right but nobody seems to agree on whether its when you are looking at the curtain wall from the interior or exterior. Not to mention when people don't pay attention to interior/exterior face of the curtain wall when its being drawn.

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    Default Re: Hollow Metal mullion profile?

    Quote Originally Posted by eric.piotrowicz View Post
    Yes, each mullion condition would be a seperate profile. The head, sill, and intermediate are pretty easy to keep track of but the left and right are a constant headache for us. Each user seems to understand the idea of left or right but nobody seems to agree on whether its when you are looking at the curtain wall from the interior or exterior. Not to mention when people don't pay attention to interior/exterior face of the curtain wall when its being drawn.
    Maybe you can enlighten me as to how you can tell what is interior and exterior when creating a curtain wall. ( I know this issue also affects the model when you export out to gbxml as well).
    Since curtain walls don't have an option like regular wall for what face you're drawing from, I find it hard to tell which direction the curtain wall is facing. Recently I made a custom panel, and from the curtain wall panel family template it's shows you what it considers exterior. so when you place that panel in the family, you can tell which direction the wall is facing. But with a regular glass panel that is centered on the curtain wall line, it's extremely non-intuitive to decipher what direction the curtain wall is facing.
    Last edited by t1.shep; 2010-07-15 at 03:13 PM.

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    Default Re: Hollow Metal mullion profile?

    The flip controls are what give this away. They should always show on the exterior side of a wall in plan, both curtain and regular. Double check that your structure is created correctly and defines the exterior skin accordingly.
    David Moody
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    Certified AUGI Addict patricks's Avatar
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    Default Re: Hollow Metal mullion profile?

    Quote Originally Posted by t1.shep View Post
    Maybe you can enlighten me as to how you can tell what in interior and exterior when creating a curtain wall. ( I know this issue also affects the model when you export out to gbxml as well).
    Since curtain walls don't have an option like regular wall for what face you're drawing from, I find it hard to tell which direction the curtain wall is facing. Recently I made a custom panel, and from the curtain wall panel family template it's shows you what it considers exterior. so when you place that panel in the family, you can tell which direction the wall is facing. But with a regular glass panel that is centered on the curtain wall line, it's extremely non-intuitive to decipher what direction the curtain wall is facing.
    A trick to remember: ALL walls are drawn with the exterior side on the outside when drawing in a loop in a clockwise direction. So if you're drawing left-to-right, exterior will be up side. From top-to-bottom, exterior is right side. So on and so forth. I would also guess that a curtain wall's mullion settings consider Border 1 as the end drawn first and Border 2 as the end drawn second.

    But then the spacebar will flip a wall's orientation while you're drawing it, so there's really no way to tell which end is which if you're having to go back and change stuff after-the-fact.
    Intern Architect, BIM Manager/Coordinator
    AERC, PLLC
    Hernando, Mississippi

    Revit - all up in your voxel space

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    Default Re: Hollow Metal mullion profile?

    Quote Originally Posted by t1.shep View Post
    Maybe you can enlighten me as to how you can tell what in interior and exterior when creating a curtain wall. ( I know this issue also affects the model when you export out to gbxml as well).
    Since curtain walls don't have an option like regular wall for what face you're drawing from, I find it hard to tell which direction the curtain wall is facing. Recently I made a custom panel, and from the curtain wall panel family template it's shows you what it considers exterior. so when you place that panel in the family, you can tell which direction the wall is facing. But with a regular glass panel that is centered on the curtain wall line, it's extremely non-intuitive to decipher what direction the curtain wall is facing.
    Looks like everybody got it answered above. Just to add an extra level of certainty about interior/exterior, I add a left or right curtain wall jamb mullion after placing the curtainwall to verify that its behaving as I expect.

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