Question?...I am trying to create a double door family that is able to have both doors swing in an animation in Max. My problem is that whenever I model the double door family, and then export it out to Max, Max displays the door as a whole object, and when I add a control to the double door in Max, both doors revolve around the center of the door, like a revolving door. I wanted to know if anyone knows if there is a way to create a door that isn't recognized as a whole object, but two objects, with control points on the actual hinge sides, so that when I export the door out to Max, I am able to swing them open in the animation, like they should in reality? Please help!!!!!