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Thread: Chain Action-Stretch with Array

  1. #41
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by Mr Cory
    Just looking at it the rotate problem is because you have included the stretch "action" in the rotate selection, this is a no no
    You, sir, are a feakin' genius. Either that or you're just really good with DB's.

    I'm starting to understand these better now. Just don' t know all the tips and tricks(and no no's)

    Any idea why it won't array?
    Why is it called common sense when it is so rare?

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  2. #42
    Dynamic Blockhead Mod Chris.N's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by dzatto
    I really don't want to do this, but I can't figure this out AGAIN!!!! I'm trying not to make this into you guys teaching me how to use blocks, honestly. Here is the problem.

    The block is of a handicap parking space and striping. I already have it so that it flips along the y axis and stretches the way I want. I am having problems, again, with the array command. I need it to array the handicap symbol when it stretches 16'. It works when I set the distance small, like 5 feet, but not at 16'. If I set the stretch to 50' or so, then it arrays. It has something to do with stretching it only 8', but arraying the symbol 16' (since it is 8' on the other side of the stretch, I figured 8+8=16 so I can array it 16')

    Second problem, I need it to rotate since parking lots aren't always at 90 degree angles. Problem is, when I rotate THEN try to stretch, it stretches at weird angles. There may not be a fix for that one, just wondering. It would be easier if I could flip it on the x axis, but then the text is wrong.

    Here is the drawing. Thanks for you help once again. I promise I will figure these DB's out soon!!!!
    first, why is the file so huge? it helps downloading if they're smaller.

    why isn't either your Base Point Parameter or your Rotate parameter at '0,0'? it helps most trouble-shooting issues if you at least keep 0,0 in the general vicinity of the geometry.

    if you can deal with 2 parameters, i'd use another one to array the symbol.

    i quickly thought of a solution using a lookup, but also figure it would take me at least 30 minutes to get it to work as needed....
    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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  3. #43
    AUGI Addict Mr Cory's Avatar
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    Default Re: Chain Action-Stretch with Array

    Not quite sure if this is what your after but have a look

    Opps sorry forgot to add the move and stretch to the flip and rotate
    Attached Files Attached Files
    Last edited by Mr Cory; 2007-02-15 at 11:53 PM. Reason: Opps

  4. #44
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by Chris.N
    first, why is the file so huge? it helps downloading if they're smaller.

    why isn't either your Base Point Parameter or your Rotate parameter at '0,0'? it helps most trouble-shooting issues if you at least keep 0,0 in the general vicinity of the geometry.

    if you can deal with 2 parameters, i'd use another one to array the symbol.

    i quickly thought of a solution using a lookup, but also figure it would take me at least 30 minutes to get it to work as needed....
    Hmm, I'm not sure why it is so huge. It's just a few lines and DB commands.
    I have a drawing called dynamic blocks where I create them, so thats why its not at 0,0. I just saved this particular block out of the main drawing. I really don't want to do a lookup because I stll need to add a few vis states. Sometime the handicap parking has curbs around it, sometimes it doesn't. So I was going to do vis states to take care of that. I guess I could do 2 parameters, but one just seemed easier. Now that it doesn't work with one, I'd like to figure out why just so I know!!!!
    Thanks for the input.
    Why is it called common sense when it is so rare?

    RevitForum.org

  5. #45
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by Mr Cory
    Not quite sure if this is what your after but have a look

    Opps sorry forgot to add the move and stretch to the flip and rotate
    Almost. Why did you have to use the move action instead of the array? I thought that would just move it. I know there's different ways to do it, but now I'm determined to make this work!!!! It's turning into a mission. Thanks for the help. I'll let ya know if I figure something else out.
    Why is it called common sense when it is so rare?

    RevitForum.org

  6. #46
    Dynamic Blockhead Mod Chris.N's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by dzatto
    Hmm, I'm not sure why it is so huge. It's just a few lines and DB commands.
    I have a drawing called dynamic blocks where I create them, so thats why its not at 0,0. I just saved this particular block out of the main drawing. I really don't want to do a lookup because I stll need to add a few vis states. Sometime the handicap parking has curbs around it, sometimes it doesn't. So I was going to do vis states to take care of that. I guess I could do 2 parameters, but one just seemed easier. Now that it doesn't work with one, I'd like to figure out why just so I know!!!!
    Thanks for the input.
    your array doesn't work because the parameter controlling it doesn't stretch the required distance to kick it into gear. you have a base parameter length of 16' with an option of 24'. if your option was to include 32', then the 16' array would work, but of course that's not what you want....
    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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  7. #47
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by Chris.N
    your array doesn't work because the parameter controlling it doesn't stretch the required distance to kick it into gear. you have a base parameter length of 16' with an option of 24'. if your option was to include 32', then the 16' array would work, but of course that's not what you want....
    Yeah, I noticed that. There's room for it to "fit" in there. I mean, I understand why it's not kicking in the array parameter, but there has to be a way to do this. I'm not giving up yet!!!!!
    Why is it called common sense when it is so rare?

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  8. #48
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    I suppose I could just do it with vis states. Either double or single, with or without curbing. 4 options won't be too bad. I'll never go over 2 spaces anyway since I never have more than 50 parking spaces.
    Why is it called common sense when it is so rare?

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  9. #49
    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Chain Action-Stretch with Array

    Is there any way to have 2 insertion points? I would like to have one on the corner of the parking space, then one 4' above it. When I put the handicap space in front of a lube center, there is no sidewalk, we just leave a 4' space between the striping and the door.
    Why is it called common sense when it is so rare?

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  10. #50
    Dynamic Blockhead Mod Chris.N's Avatar
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    Default Re: Chain Action-Stretch with Array

    Quote Originally Posted by dzatto
    Is there any way to have 2 insertion points? I would like to have one on the corner of the parking space, then one 4' above it. When I put the handicap space in front of a lube center, there is no sidewalk, we just leave a 4' space between the striping and the door.
    yes, you can have your parameter nodes act as optional base points by hitting your 'Ctrl' key. i know i talk about this in my atp as well. the property that controls wether it can be used or not is called 'cycling'
    Sometimes, i get lost in my own thoughts and need to ask directions to find my way back.
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