Is there any way to set Revit so that all objects you draw / model are put on the existing phase. So far I have to draw everything on the new phase (the defualt) and then change the obejcts to the existing phase.
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Is there any way to set Revit so that all objects you draw / model are put on the existing phase. So far I have to draw everything on the new phase (the defualt) and then change the obejcts to the existing phase.
Set the properties of the View you're working in to Existing. After that, any modeling done in that view will be existing.
Tim,
This setting is based upon what the setting is in the VIEW that you creat the elements in. What I will typically do is this:
1) Duplicate your floor plan view - and call it 'First-Existing'.(or something).
2) Then right-click and do a View Properties and change the Phase to 'Existing' (at the bottom).
3) Then change Phase Filter to 'Show Complete'
Items you create in this View, should carry the 'Existing' phase identity.
Hope this helps,
Kyle
Just to add on to Kyle.
I find it helpful to fully dimension and lock the existing plan. Its existing so locking is good in this instance as there is no need to change its dimensions.
Would be good if there was a way to permanently lock / unlock existing phases.
as a bit of a work around you could pin the existing elements, and at least when you tried to do something to them you would get a warning.
Justin
Seems to me that when you are in a view where Existing is Not current, you should not be able to move any thing that is Existing. Same is true for New Work. You want to move it, go to a view where New Work is current. This would stop a lot of the accidental stuff, and still leave things totally flexible, not over constrain the model with pins than then need unpinned when you really do need to move something, etc.Originally Posted by jmarchiel-barch
Just a thought.
Gordon
i agree. i was just offering a work around.
Justin
Hey there,
I was told by the factory, a long time ago....pinning existing walls that should never move is better than locking it's dimension.
For what it's worth,
Steve
I can understand that, Shell... Locking its dim only means youre going to accidentally drag something else with it, instead of stopping you from moving it. We have some issues with this as well...