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Thread: Routine to insert Dynamic Blocks with chosen Visibility State

  1. #1
    I could stop if I wanted to
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    Cool Routine to insert Dynamic Blocks with chosen Visibility State

    Guys,
    Not sure how to explain what I am wishing to do though here goes:

    I have made some "Dynamic Blocks" using "Visablity States" that hold a complet range of the product. I have done this by making all the individual products as a "Wblock" and then inserted them on a different "Visability State", sounds simple enough.

    So I have a "Dynamic Block" called "Ford". I select the block "Ford" and then selct the triangle which gives me a list of all the Ford models. I select the Ford model i am after and bingo, there is the model car i am looking for already drawn as a "Block" and asking me where to insert it. I have made others much more complex though very similar. I simply make multiples of the mentioned above and then insert these blocks into one "Block" on multiple "Visablity States".
    From here i insert the "Block" "Cars", select which brand ie: "Ford". Explode the "Block" and then select the model. This way I can have all the cars available as one block and change at the click of a button.

    I am wondering how i can do the same using "Lisp" ? Is there a way of pulling the "Visability states" names from the "Block", further is it possible to select the state ?
    Isuppose i am liking the idea that i could just type "Cars" (enter) "Ford" (enter) "XR8" (enter) and have one infront of me.

    I hope this is clear as to the goal/ intension.
    If anyone has any routines that do this or similar that could be easily manipulated ?
    I would be greatful should you wish to share it. Any help or suggestions in this assisting with my goal would be greatly appreciated.

    Regards

    Stephen

  2. #2
    The Silent Type Mike.Perry's Avatar
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    Question Re: Routine to insert Dynamic Blocks with chosen Visibility State

    Hi

    For staters have you seen the following thread...

    Programming - Dynamic Block Visibility

    Have a good one, Mike

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