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Thread: How do you rotate the crosshairs on the cursor?

  1. #1
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    Cool How do you rotate the crosshairs on the cursor?

    Can anyone assist me please ?
    This may like a silly question though I haven't used it for some time and can't for the life of me remeber. How do you rotate the crosshairs on the cursor ?

    Many thanks
    Stephen

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    All AUGI, all the time Firmso's Avatar
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    Default Re: How do you rotate the crosshairs on the cursor?

    SNAPANG.......?

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    Cool Re: How do you rotate the crosshairs on the cursor?

    Why thank you, yes the snap angle.
    I guess simply typing snapangle will do it, thanks again.

    Stephen

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    All AUGI, all the time zoomharis's Avatar
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    Default Re: How do you rotate the crosshairs on the cursor?

    Quote Originally Posted by stephen.coff
    Why thank you, yes the snap angle.
    I guess simply typing snapangle will do it, thanks again.

    Stephen
    Are you sure about that? It was SNAPANG till 2007. Has it changed in 2008 or is it a typing mistake from you? I appreciate any feedback.

    TIA

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    Cool Re: How do you rotate the crosshairs on the cursor?

    Thanks guys, to clarify.
    Yes SNAPANG still works in 2008 and that was what i was looking for. I tried snapangle though it didn't work as it was snapang.

    Thanks again
    Stephen

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    All AUGI, all the time Mlabell's Avatar
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    Default Re: How do you rotate the crosshairs on the cursor?

    Quote Originally Posted by stephen.coff
    Thanks guys, to clarify.
    Yes SNAPANG still works in 2008 and that was what i was looking for. I tried snapangle though it didn't work as it was snapang.

    Thanks again
    Stephen
    Try this macro I wrote, it snaps perpendicular to a line.

    Code:
    ^C^Csnap r 0,0 per

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    All AUGI, all the time zoomharis's Avatar
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    Default Re: How do you rotate the crosshairs on the cursor?

    Quote Originally Posted by marklabell
    Try this macro I wrote, it snaps perpendicular to a line.

    Code:
    ^C^Csnap r 0,0 per
    Good thinking Mark. It makes life a lot easier. Thanks. By the way, there are a few things to be noticed.

    When you run the macro when the snapmode is OFF, it leaves the snapmode ON at the end of execution. So I made a few modifications on your macro.
    Code:
     ^C^C$M=$(if,$(=,$(getvar,snapmode),0),snap;r;;per;\;;snapmode;0,snap;r;;per;\;)
    Now it will leave the snapmode in its previous position.

    Second problem is that the macro will not give you desired result if the line starts from 0,0.

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    All AUGI, all the time Mlabell's Avatar
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    Default Re: How do you rotate the crosshairs on the cursor?

    Quote Originally Posted by zoomharis
    Good thinking Mark. It makes life a lot easier. Thanks. By the way, there are a few things to be noticed.

    When you run the macro when the snapmode is OFF, it leaves the snapmode ON at the end of execution. So I made a few modifications on your macro.
    Code:
     ^C^C$M=$(if,$(=,$(getvar,snapmode),0),snap;r;;per;\;;snapmode;0,snap;r;;per;\;)
    Now it will leave the snapmode in its previous position.

    Second problem is that the macro will not give you desired result if the line starts from 0,0.
    I like the added mods, never thought of those. In my defenense with your second problem we never draw lines from 0,0... well except in blocks. 0,0 is never touched usually because of the way our coordinate system is setup in our surveying dept. More there for reference.

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    Default Re: How do you rotate the crosshairs on the cursor?

    I've never liked using snapang. I prefer to adjust the UCS to match the angle I want. Normally I'll use the object option of the UCS command and just pick a line. This adjusts the entire UCS to the angle specified (the 0 degree is no longer straight right, the 0 degree is now in line with the angle of the object I selected). Then using POLAR (I always use polar never ortho), this will allow me to achieve any angle, off of any line, without even having to add, subtract etc.. It may be easier just to type SNAPANG then an angle, but in my opinion changing the UCS and using POLAR gives you many more options when drawing, inserting blocks, etc. at weird angles. I can see using SNAPANG for a quick task, but if you are going to be working at that angle for an extended period of time, I would definitely look at this option. Just my $.02.

    Ty

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    Default Re: How do you rotate the crosshairs on the cursor?

    Quote Originally Posted by tyshofner
    I've never liked using snapang. I prefer to adjust the UCS to match the angle I want. Normally I'll use the object option of the UCS command and just pick a line. This adjusts the entire UCS to the angle specified (the 0 degree is no longer straight right, the 0 degree is now in line with the angle of the object I selected). Then using POLAR (I always use polar never ortho), this will allow me to achieve any angle, off of any line, without even having to add, subtract etc.. It may be easier just to type SNAPANG then an angle, but in my opinion changing the UCS and using POLAR gives you many more options when drawing, inserting blocks, etc. at weird angles. I can see using SNAPANG for a quick task, but if you are going to be working at that angle for an extended period of time, I would definitely look at this option. Just my $.02.

    Ty
    Just a note of caution when rotating the UCS, if you export information from the wrong UCS, not the World UCS then it would be catastrophic in the surveying field of work. Sending the wrong coordinates to the guys staking could screw up all of those hours of engineering instantly, and cost a lot of money in rework.

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