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Thread: wipeouts & curves

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    AUGI Addict .chad's Avatar
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    Default wipeouts & curves

    is there anyway to get a wipeout to play nice with a curved line, or even another solution? right now the dialog states that it requires a closed polyline made only of line segments - meaning no curves.

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    Default Re: wipeouts & curves

    Nope. I experimented with this a while back to see if we could use them for detail bubbles. We had to make very short segments along the curve to to simulate a circle. It worked. Just took patience and the nearest osnap on...
    Steve Bennett |BIM Manager
    Taylor Design | Adventures in BIM

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    Default Re: wipeouts & curves

    Can you not draw a polyline and containing arcs and convert it into a mask block instead?

    Just a thought not really tried it out.

    Cheers,

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    AUGI Addict .chad's Avatar
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    Default Re: wipeouts & curves

    Quote Originally Posted by gdaniels
    Can you not draw a polyline and containing arcs and convert it into a mask block instead?

    Just a thought not really tried it out.

    Cheers,
    hm. never tried. not even sure i know how. ill look into that later. thanks

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    AUGI Addict .chad's Avatar
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    Default Re: wipeouts & curves

    Quote Originally Posted by gdaniels View Post
    Can you not draw a polyline and containing arcs and convert it into a mask block instead?

    Just a thought not really tried it out.

    Cheers,
    mask blocks only mask out aec objects which im sure has some great applications, but at the moment i am dealing with linework. they are a lot easier to work with than wipeouts from the little bit of experimenting ive done.

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    AUGI Addict .chad's Avatar
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    Default Re: wipeouts & curves

    i did discover today while tinkering with this that an AEC Polygon set to masking functions just like a wipeout and the segments can be curved. this is the polygon that makes the AEC Cut Line work the way it does. might be a better way to make masking features than wipeouts.

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    Default Re: wipeouts & curves

    We've been making multiple wipeouts, and the solution we found is to use a polygon set to many (50 to 100) for an arc. It comes in as one piece, can be trimmed, and works great for a wipeout.

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