Excellent. Well done.
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Here is a way I have found to dimension a live (not flatshot) isometric view of 3d solid in a paperspace using the sheet set manager.
Model the solid. Choose an isometric view from 3d views and assign a named view to this view of your model.
In the sheet set manager open the destination sheet and insert the view from the model file. Create a new dimension style. I called mine ISO.
On the modify dimension style window click the Fit tab, choose scale dimension to layout. Then click the "Primary Units" tab. Under "Measurement Scale" enter a scale factor of 1.22474
Dimension your model in paperspace in the viewport window using the ISO style.
Last edited by michael.jensvold; 2009-02-18 at 03:01 PM.
This may be a little out of date but for those of you who are curious you do not have to have seperate text styles for iso dimensions. In the dimension properties under the Text and Text overide you can insert {\Q-330;TEXT} this obliques the text to the desired angle, you have to change out the 330 to 30 depending on your angle, and where i have text just insert what ever you want in here, once this is done you do not have to go back to the properties to modify the text you can do it the standard way with ed or whatever you use.
Here is a little lisp routine that i wrote that change the crosshair from normal use to isometric crosshairs, commands are isoon and isoff, feel free use this or modify it as needed:
(DEFUN C:ISOON ()
(COMMAND "SNAP" "S" "I" "" )
)
(DEFUN C:ISOFF ()
(COMMAND "SNAP" "S" "S" "" )
)
Yea you can and it will display the actual dimensions just like it would normally, Whatever you put past the ; is what will be displayed, and you can still do returns and mutiple line just like normal it's only modifing the text. Yea I get what you are saying, it really is just whatever your preference is. I just don't like having a bunch of text styles.
And here is another version (way to code it) I've had for a long time.
Don't use it much anymore, but useful when you need it.
Code:;;;sets "SNAPSTYL" to ISOMETRIC (defun c:is1 () (setvar "snapstyl" 1)) ;;;sets "SNAPSTYL" to STANDARD (defun c:is0 () (setvar "snapstyl" 0))
My first post on here, and I know, I HAVE to get this username changed... LOL
If anyone has info on how I can do that, please let me know.. LOL
Anyway, to the point.... and without digging through all these pages, so pardon me if this has been mentioned already.
It's been a while since I've had to apply dimensions to a 2D isometric, but I believe I just placed aligned dimensions and tweaked the angle and oblique according to the situation. I believe I found that if your angle was 30, the oblique was 330, and if the angle was 330, the oblique was 30, and this gave me nice results.
Lot of times, I'd just draw a 2D isometric cube, and make each of the 3 applicable dimensions there, and do the legwork, then I'd just copy the proper dimensions over to the object I'm dimensioning as needed. This way I'm not toggling between 330 and 30 on each an every dimension every time.
When dimensioning a 3D solid, I just make sure to have my "navigation cube" open, that says Left, Right, Front, etc... and I'll set my UCS to Front, Left, Right, Top, whatever I want my dimension to be read from. Because of the elevation setting in the lower right corner being set to default "0.00", if you were to dimension and start off on a corner, the dimension will show up wherever the 0.00 is in Z compared to the object. So normally, I make a dimension right off to the side in space, then move it, using the one node as a basepoint, place it on the corner of the object, grip the other node and drag it to the other point I want to dimension. That's much simpler and faster than resetting that 0.00 elevation thing over and over again.
Then I'd just do all dimension I want read from the top, then change my UCS to Left, and do all the dimensions I want read from that way, then UCS to Right, and finish it up.
There is a link in the darker blue bar at the top of this page, FAQ. The first question is addressing how to change your username.
Thanks for your input on the thread.
Melanie Stone
@MistresDorkness
Archibus, FMS/FMInteract and AutoCAD Expert (I use BricsCAD, Revit, Tandem, and Planon, too)
Technical Editornot all those who wander are lost