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Thread: UVW mapping

  1. #1
    Member
    Join Date
    2007-10
    Posts
    9

    Arrow UVW mapping

    Ok, it has been a while since I have used VIZ. I am using ADT 2006 with VIZ 2006. I have a model of a building linked from ADT to VIZ. I have some photograpghs that I am using as materials for some of the building faces. Problem is, I apply the materal to one face, UVW map it, and get it all set. Then I go to the next face of the building and do the same thing....but the first UVW map is now all messed up. Seems like I can only map one face correctly. I used to do this all the time, but have forgotten something. Here is what I'm doing:

    1. Convert model to editable mesh
    2. Select face of building, apply image, UVW map, scale to correct size.
    3. Select next face of building.
    4. Select editable mesh, pick face of building
    5. Apply image, UVW map, scale, align.

    Now the first face I did is not aligned correctly any more. Any tips here? I am doing something wrong.

  2. #2
    Administrator Steve_Bennett's Avatar
    Join Date
    2004-05
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    Somewhere near there
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    4,627

    Default Re: UVW mapping

    If the building you have brought in is linked, you might be better off keeping the link as opposed to collapsing it to a mesh. Apply a Map Scaler (WSM) to the linked objects. Then apply the materials to the objects. Use the real world scale option on the material and map scaler settings and size the maps based on what the picture actually represents. For example if you have an image of ceiling tiles that are sized 2'x4' and there are 6 tiles in the image (long side running top to bottom of the image, 3 tiles on bottom and 3 on top), set the real world scale to U=6' and V=8'. Don't forget to use scene materials in the link dialog box or you will lose material assignments on reload. hth...
    Steve Bennett / CAD Manager
    HMC Architects / Adventures in BIM

  3. #3
    Member
    Join Date
    2007-10
    Posts
    9

    Default Re: UVW mapping

    Thanks, that worked!

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