I've exported a big scene from sketchup (to .3ds) and imported it into 3ds Max Design. When I attach brick, for example, onto all the different faces of the building, the materials come in all different ways on the polygons that make up the faces of the building.
Isn't there a way to bring in that material so that it's always oriented the correct way throughout the entire model on every face/polygon? I've tried UVW map but can't get it to work either. any thoughts?
the jpeg shows how some brick comes in ok, like on the columns towards the back of the image.