David Conant
2003-08-29, 03:18 PM
Moved from "200+ Housing Scheme Campus Animation "
Trees, trees, trees. You can blame me for the trees shipped with revit.
I think the best strategy for 2d and shaded (as opposed to rendered) views is to use the same sorts of abstractions we would have used when drawing or building models by hand.
I have had good results by building tree families with symbolic elevation and plan representations. The elevation views can be imported dwg elements. Place or draw representations in the plan, and two perpendicular elevations. If drawn, use symbolic lines. If imported, import into current view only (this makes the import work like symbolic lines). You now have a tree that will appear as you like in plan and most elevations (only those parallel to the x and y axes).
For a 3d representaton I prefer to use a wire like construction so that the result is relatively transparent. You could try using partially transparent materials on a solid representation. This will create some additional load on shading since there are more faces to process. Just think of how you would build quick models trees on a real model and you may find other cool ways to make 3d abstractions.
To make the whole family parametric for height, save it and load it into another empty planting family. This new family will resize based on the plant height parameter. Hook up any AR plant you want in this family to get a rendered representation.
Trees, trees, trees. You can blame me for the trees shipped with revit.
I think the best strategy for 2d and shaded (as opposed to rendered) views is to use the same sorts of abstractions we would have used when drawing or building models by hand.
I have had good results by building tree families with symbolic elevation and plan representations. The elevation views can be imported dwg elements. Place or draw representations in the plan, and two perpendicular elevations. If drawn, use symbolic lines. If imported, import into current view only (this makes the import work like symbolic lines). You now have a tree that will appear as you like in plan and most elevations (only those parallel to the x and y axes).
For a 3d representaton I prefer to use a wire like construction so that the result is relatively transparent. You could try using partially transparent materials on a solid representation. This will create some additional load on shading since there are more faces to process. Just think of how you would build quick models trees on a real model and you may find other cool ways to make 3d abstractions.
To make the whole family parametric for height, save it and load it into another empty planting family. This new family will resize based on the plant height parameter. Hook up any AR plant you want in this family to get a rendered representation.