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gaby424
2009-06-08, 10:26 AM
I have a shared door family and a shared window family that bouth use a same nested generic_panel family (generic model).

In Family Editor everything is ok .

Than I load window family in project. Put an instance on a wall everything ok.
Next i load door family in the same project. The program tell me that the generic_panel family is already in project and what version do i chose to use: project version or family version?

- if i chose family version the program tell me that the existing instance of the window will be deleted because the window type can`t be maded. So door will look ok but window family will be unuseble in this case(you can`t make types).
- if i chose project version the existing instace of the window remain ok but when i put an instance of the door the door is broken like in picture. So window ok door broken.

The only way to solve this was to use generic_pane family with diferent names when imported in door and window family. But i don`t like to have a havy template file with multiple generic families (that have only different names) even if they are exactly same. models.

I have to specify that the generic model gamily, the window family and the door family are all with centered geometry to left-right family plane so everything should be ok..... but there isn`t. And I need bouth families window and door to be shared with all their components. If make them unshared(with the nested generic unshared too) than the problem dissapears but is not what i want)

Ideeas?

twiceroadsfool
2009-06-08, 01:02 PM
Something is wrong with one of the families... The nested GM family is different in the two families, that is what its telling you.

Open the Window Family, the Door Family, then GM family, and the Project. Go to the GM family, and Load in to Projects > All of the above. Then fix whatever is wrong with the window family. But if you change anything in the GM, you have to reload it in to every one of those families.

gaby424
2009-06-08, 07:02 PM
thank you, I solve it. it was something like you told me . I write every step here for others if it`s happen again.

I entered GM and use load to progect >windows family no messege received.
I entered GM and use load to progect >door family no messege received.

In my template i deleted the existent door, window, and GM family to clean the mess.

I entered window family and use load to progect >template file no messege received.
I entered door family and use load to progect >template file and a messege to overwrite GM has apeared, hit ok flex family everything ok no errors.

In template file i created an instance of door and one of window on a wall.
I swiched to 3d view and window was ok but door was broken like first time.

In template file I clicked door instance then Edit Family button and a messege apears about some constrain problems related to (ofcourse) GM nested family.
I chose delete constrains and Family editors has apear with the broken door inside.
I moved and loked the GM component in corect position and then use load to project> template file. A messege with overwrite door family has apeared, hit ok and everything FIXED. :)

Thank you.