View Full Version : Sample Image
frame
2004-11-05, 07:06 PM
This is sample I used at last years AU to show some techniques for moving from the default 'accurender' look, to something more rich.
Roger Evans
2004-11-05, 07:54 PM
Very nice ~ Where did the Concrete Finish & Grass textures come from?
And This Year's AU???
beegee
2004-11-05, 10:39 PM
Frame,
Would you mind posting the lecture notes here for everyone to share ?
gravelin
2004-11-07, 04:39 PM
Frame
it would be really nice and usable to know how you do it.
especially for the grass that seems to be 3D.
luigi
2004-11-07, 08:16 PM
Frame might have used "Ground cover" in Accurender's Landscape features, which in itself is very 3d...but only Frame can say!!!!
thommenbodo
2004-11-08, 08:57 AM
I love it!! Tell us more abut it.
Scott D Davis
2004-11-08, 05:26 PM
Actually, I think he used Chris Zoog's grass solution....but I don't remember how it was done. Zoog, can you post your grass again?
christopher.zoog51272
2004-11-08, 05:36 PM
Actually, I think he used Chris Zoog's grass solution....but I don't remember how it was done. Zoog, can you post your grass again?
wasn't mine. I think it was "heath's grass" from the ar3 newsgroup, it's baically a accurender plant that is coppied around a ton of times. If i remember correctly, render times go through the roof;-)
Scott D Davis
2004-11-08, 05:44 PM
Oops, sorry....sometimes it's hard to remember where you get your grass from......8)
frame
2004-11-08, 06:26 PM
Originally found on the accurender forum as "heath's grass".
The grass is made by using a family with a procedural plant applied to it. Then you can set your "Site-Grass" material to whatever you want and place the family in the model--but don't go nuts placing these, as it will slow down render times.
thommenbodo
2004-11-10, 04:58 PM
Originally found on the accurender forum as "heath's grass".
The grass is made by using a family with a procedural plant applied to it. Then you can set your "Site-Grass" material to whatever you want and place the family in the model--but don't go nuts placing these, as it will slow down render times.
I tried that. Problem is that it looks like square patches of grass. And how can I make the plant follow the terrain when the terrain is sloping?
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