View Full Version : Model Rendering from ACA With Landscaping - No Max
jay.80870
2009-10-21, 07:38 PM
Ok my friends, attached is round 2 progression from the prior post on a process we are working on that would allow you to create a very nice rendering view directly from ACA with no import into Max but this time we have added some landscape, trees, etc. Not going for photorealistic on these views. We envision this being more useful for a person that does not have Max experience and are just want to provide a realistic 3D view of their model to a client, boss, etc.
The model has some material enhancements come from the VisionREZ Plug In to enhance the quality and speed of production. Rendering time on a Quad-Core machine was about 4-5 minutes and on a Dual-Core is about 8-10 minutes.
My apologies that we have not produced the White Paper on this process for you just yet. Our graphics team has been covered up with production work and that has had to take priority for now. As soon as we get something I will post it up here for you.
Thanks
Jay
Downloaded much quicker here than the Adesk NG. Then I responded there.
Very nice, along the lines of what I am looking to produce in quality & speed.
Looking forward to your teams tips.
david_peterson
2009-10-22, 02:36 PM
So is that the new mirrored residential windows he put it; or did he only model one wall? A little to reflective if you ask me.
jay.80870
2009-10-22, 05:05 PM
Yeah, we are still working with the window reflectivity. This was a first turn test to see what turned out "as-is".
However, that could be an option for some who are very sure of their physical looks and want to be able to look at themselves while they are mowing the lawn, etc.! Probably go over well in Hollywood but I doubt they would do any lawn mowing. Maybe just walking to their limo! :)
Thanks
Jay
jay.80870
2009-10-22, 06:26 PM
David,
It was a full model. See attached DWF.
My bad. The DWF is 1.30 MB so that is over the 1 MB limit. Email me if you want me to send you a copy of the 3D DWF model for this rendering test.
Thanks
Jay
Andy.88917
2009-10-24, 06:31 AM
Jay,
Looking good. I also noticed the windows, probably because I am not very sure of my physical looks! Well, actually I am sure about my physical looks....they are ROUND!
Looks like you have the same problem I was having with arched trim. It doesn't "bend" like it should for renderings. I have created a structural member I am using now. It's working great. Let me know if you want to take a look at it.
The curb sure looks sharp. Did you forget to fillet it?
I would still love to look at the "white paper" you have talked about and compare settings with you. Let me know if I can help in any way.
Andy Bayley
jay.80870
2009-11-03, 09:22 PM
Andy,
Correct, we usually fix that in Max when it goes to renderings but if you have a process you have found that works well definitely would love to hear about it.
What we are working on with these renderings is that we do not want to do any actual rendering work or have need for clean-up in outside programs so do share my friend! :)
Attached is a new version (squared off windows) where the focus on this update was to reduce the reflectivity of the windows.
Thanks
Jay
dzatto
2009-11-09, 04:20 PM
The windows look great. Love the mini blinds, nice touch.
Andy.88917
2009-11-09, 10:26 PM
I played around with the idea of adding window blinds like this but couldn't come up with a good quick way of doing it. How did you do it? Did you actually add something behind the window or just add a opacity map of some sort?
jay.80870
2009-11-11, 04:03 PM
Andy,
Yes, we created and added the blinds behind the windows. The geometry was pretty minimal so it was a beneficial addition that did not bring down the production time at all.
Thanks
Jay
For blinds I used DWA's or CWA's (Can't remember). A style is then blocked and added to the window definition.
Be nice if aec items retained their parametrics even when blocked though.
Andy.88917
2009-11-12, 07:39 PM
Okay, I always like a challenge so I wondered how hard it would be to make a parametric window blind.
It took me about an hour but I think this works great. I created a curtian wall style, added the blinds and the supports and a top and bottom piece. I can adjust the curtain wall's height to match the window's header height and the floor line to match the sill height of the window. I can go into the curtian wall's style, modify the curtian wall's mullion "blind" and change the rotation to open or close the blinds. It will also automatically add supports as the blinds gett wider.
I'll try this on my next rendering.
Whaddaya think?
david_peterson
2009-11-12, 07:44 PM
Andy,
Paul Aubin would be very Proud right now. Since he was the original curtain wall master, I think you just took it one step further. Great job. :beer:
dzatto
2009-11-13, 02:33 PM
Wow, that's cool. Very cool. Needless to say, I stole it and added it to my window tools. :mrgreen:
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