View Full Version : WIP - Industrial Project
brentcarlson892079
2003-10-03, 09:57 PM
Since we own most of the buildings that we design, I don't get to "sell" the customers with cool renderings very often :(
But, as you can see... I do for this one 8)
40k sf Manufacturing/Warehouse with office space for lease. With 40k more in phase 2
I'm looking for advice on making these look better.
Scott Hopkins
2003-10-03, 10:28 PM
Nice use of twilight in that second rendering. A few things I did notice:
In the first rendering the building looks pretty convincing. The road and grass look less so. Maybe you should zoom in a little to get less road and more building. Also you might try a different grass material. The one you have looks very much like Astroturf. A few road lines my add realism.
In the second rendering the grass on your curbs is not at the right elevations to match up with the curb height. It looks like you added a few trees off in the distance to break the plane of the attached photo – that always works well to integrating the scene. I think if the camera were a little higher or lower it might help a bit. The upper roof appears as a very oblique parallelogram.
Steve_Stafford
2003-10-03, 10:57 PM
I agree with Scott, I like the night shot best... a little something inside can make the windows cut a little better perhaps, like color on the walls or some furniture in the foreground of the interior to catch light and diffuse it.
The exterior shot, as Z is always telling me, the horizon line needs a believable background, not the "Columbus sails off the edge" look. :D I can relate cause I never have time or a good background in mine yet either.
I also think a more human perspective would be good, same spot but 5'6" off the driveway (I'm 5'-6" so that's good for me). That way the client, you, see what you see when you drive up the road. Unless you've got another building next door you're "shooting" from. :D
Check out the other grass materials and the other web sites posted in the past as resources for options. See if Z will share his awesome grass, not to smoke mind you, that would be illegal.
Don't discount photoshop either, if you have it. You can take a good rendering and make it sharper just by playing with the edges a little and softening up the harshness a render can have when the lighting isn't quite right.
It's great fun to do these huh? The more you do the more you realize how much the "eye" takes for granted.
Scott D Davis
2003-10-03, 11:19 PM
Another vote for the nightshot!
The day time shot could use, in addition to the other Scott and Steve's comments, some curbs/sidewalks along the drive, and maybe some plants up near the building. (unless the intent is to plant grass up to the foundation.)
I would also like to see some walls on the edges of the loading dock area, where the ground slopes down to the dock doors. It looks now like the asphalt is vertical on that surface!
Vincent Valentijn
2003-10-06, 09:35 AM
Well the skies look really nice! :wink: but I do think it would be better for the model to have a little less of it, it takes way too much attention from the design. I think you should make the model more prominent in the picture.. though it might be a tactic ?
brentcarlson892079
2003-10-06, 07:37 PM
Thanks for the comments everyone. The loading dock rendering was just thrown in to give a better feel of the building.
I tried a eye level view of the sunset rendering, but it didn't show the upper level of the building.
I will soon get the topo from the civil people, so...I didn't put too much time into the site.
I'll check for better grass and asphalt maps. BTW, I found the sunset background here http://www.accustudio.com/exchange/backdrops.htm :wink:
I'll post again when I get the site topo loaded in and get a chance to redo the rendering.
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