myBIMhero
2012-02-14, 07:28 PM
I have a 3 story building with floor to floor heights of 12.5' The peak of the roof is at 50' and slopes down to 25 on both ends. The shell walls are tilt up concrete and run trhough the building so at times they act as internal walls as well as the shell. They are set to 60' high and we have edited the profile of the shell walls to follow the slope with a 4' parapet. The ends and the bottom remain as is.
Once those profiles were edited, rooms PASS THROUGH the shell wall!! The walls are all set to "bound room". The room heights are all 8' . To make matters worse, this is random. It does NOT occur on the first and 2nd floor but does occur on the 3rd floor. There are no openings in the wall either. When I "resaet profile", the rooms are all bound correctly. When I edit the profile again - they pass through the wall.
I have found 1 or 2 posts regarding this issue back in 2005. I would think that Autodesk has resolved something as simple as this. If I put room seperation lines down - then I get warnings of walls and rs lines overlapping. I have noticed that if I make the edit higher up (which we dont want) it still contains the room. Once I get below a certan threshold, it craps out. The rooms are bound by the walls at al times so this is perplexing. Any ideas? Thanks!!
Once those profiles were edited, rooms PASS THROUGH the shell wall!! The walls are all set to "bound room". The room heights are all 8' . To make matters worse, this is random. It does NOT occur on the first and 2nd floor but does occur on the 3rd floor. There are no openings in the wall either. When I "resaet profile", the rooms are all bound correctly. When I edit the profile again - they pass through the wall.
I have found 1 or 2 posts regarding this issue back in 2005. I would think that Autodesk has resolved something as simple as this. If I put room seperation lines down - then I get warnings of walls and rs lines overlapping. I have noticed that if I make the edit higher up (which we dont want) it still contains the room. Once I get below a certan threshold, it craps out. The rooms are bound by the walls at al times so this is perplexing. Any ideas? Thanks!!