billn
2012-02-23, 03:07 PM
Sorry folks, this is a bit lengthy, but I can't really describe it any other way, maybe take a look at the attachments.
I am creating a model in Revit Structure 2012 that is intended to be a model of a site that we are working on. This is a complex project so I am trying to create a site so that we can see a somewhat accurate depiction of the bedrock shape below the soil. There is no site model for this project being done by anyone else, this is being done by us, as best as is possible. I tried using the toposurface but it seems to be only a surface and is not what we need.
What I have done is created a floor that I called "soil" and I gave it a thickness and made the material soil and gave it a unique pattern. The thickness varies across the site.
Then I copied that level down in elevation and duplicated it to be "rock" and gave it a thickness and made a material called rock and gave it a unique pattern.
I then modified the shape of both floors based on the site survey of the soil and of the rock so that they would represent the site conditions.
The distance from finished grade to the top of bedrock varies across the site so I had to come up with a solution to fill the void space between the bottom of the soil level and the top of the rock level. To do this I copied the floor called rock up in elevation and made it's thickness similar to the top layer of soil. Then I changed it to soil so that it matched perfectly the soil type on top.
Now from the top down, I have a level of soil with a unique shape, I have a level of soil with a shape that matches the level below, and I have a level of bedrock as the base. This way, I can see the shape of the soil surface and I can see the shape of the rock surface with the lower soil level tight to the top of it. This is exactly what I want to see.
the problem I am having is that when I join the top level of soil to the lower level of soil the lower level of soil looses it's hatch pattern in section. If I reverse the selection, the top level looses it's hatch. The two levels are identical in every way that I can see. They are the exact same floor type and they have no graphic overrides but they just do not appear correct.
I also did the same thing to the rock. I needed to show a cut into the rock and the easiest way to do it was to create a vertical opening through the rock layer. The problem was that the rock did not have a bottom now. The work around was to copy the rock layer down in elevation to the bottom of the required cut, reset it's shape and join it to the original rock. That worked perfectly .
The weird thing is that all the floors were created from the original floor but only some of them join correctly.
I also have a PDF of the situation.
The image at the top shows the 2 soil levels at the top that are not joined with the rock below. The lower image shows the same thing after joining the top soil level to the lower soil level.
The 3D image shows what we are trying to achieve.
Any help would be appreciated.
Thanks,
Bill.
I am creating a model in Revit Structure 2012 that is intended to be a model of a site that we are working on. This is a complex project so I am trying to create a site so that we can see a somewhat accurate depiction of the bedrock shape below the soil. There is no site model for this project being done by anyone else, this is being done by us, as best as is possible. I tried using the toposurface but it seems to be only a surface and is not what we need.
What I have done is created a floor that I called "soil" and I gave it a thickness and made the material soil and gave it a unique pattern. The thickness varies across the site.
Then I copied that level down in elevation and duplicated it to be "rock" and gave it a thickness and made a material called rock and gave it a unique pattern.
I then modified the shape of both floors based on the site survey of the soil and of the rock so that they would represent the site conditions.
The distance from finished grade to the top of bedrock varies across the site so I had to come up with a solution to fill the void space between the bottom of the soil level and the top of the rock level. To do this I copied the floor called rock up in elevation and made it's thickness similar to the top layer of soil. Then I changed it to soil so that it matched perfectly the soil type on top.
Now from the top down, I have a level of soil with a unique shape, I have a level of soil with a shape that matches the level below, and I have a level of bedrock as the base. This way, I can see the shape of the soil surface and I can see the shape of the rock surface with the lower soil level tight to the top of it. This is exactly what I want to see.
the problem I am having is that when I join the top level of soil to the lower level of soil the lower level of soil looses it's hatch pattern in section. If I reverse the selection, the top level looses it's hatch. The two levels are identical in every way that I can see. They are the exact same floor type and they have no graphic overrides but they just do not appear correct.
I also did the same thing to the rock. I needed to show a cut into the rock and the easiest way to do it was to create a vertical opening through the rock layer. The problem was that the rock did not have a bottom now. The work around was to copy the rock layer down in elevation to the bottom of the required cut, reset it's shape and join it to the original rock. That worked perfectly .
The weird thing is that all the floors were created from the original floor but only some of them join correctly.
I also have a PDF of the situation.
The image at the top shows the 2 soil levels at the top that are not joined with the rock below. The lower image shows the same thing after joining the top soil level to the lower soil level.
The 3D image shows what we are trying to achieve.
Any help would be appreciated.
Thanks,
Bill.