View Full Version : Camera in Glass reflection why?

2012-06-28, 05:39 PM
I created a glass material using the Raytrace shader. I made this glass to be fully reflective like a tinted storefront window. My problem is that for some reason the camera is reflecting off of this glass and I can't figure out how to turn out the camera so when I render my scene the camera will not reflect in the glass. The camera lens renders as a black ball looking thing. Can somebody let me know how to eliminate the camera from rendering in the reflected glass? See attached for a rendering preview showing my problem.

2012-06-29, 02:02 PM
Select the camera, right-click, select Object Properties, uncheck the "renderable" option.

2012-06-29, 10:40 PM
Thank you for the feedback, but that did not work. I am still trying to figure it out.

2012-07-01, 03:18 PM
Now that I think about it, I think there's a similar setting in mr. You'd need to adjust this setting since youre using mr. I don't have it in front of me right now, so I can't point you right to it...

2012-07-02, 08:08 AM
How can you tell it's the camera when it looks like a ball? Unless the mesh of the camera gizmo can be changed (which I don't know how or can it be done.) Could it be a hidden object and you accidentally ticked Render Occluded objects?
As far as I know, cameras do not render regardless of the "Renderable" object setting.
Did you solve this already? We'd also want to know what had caused it.

2012-07-02, 12:27 PM
How can you tell it's the camera when it looks like a ball?

Ya know, I was wondering about that too. I'm pretty sure it's NOT a camera, but another object altogether.

2014-06-30, 08:59 PM
I'm pretty sure cameras don't show up in renderings...

Try rotating the background sky 90 degrees. It might be the finite point where the map wraps to and might be causing an anomaly in the scene.